Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
anyone?
Any other suggestions? Are you familiar with the mod limits? I know I'm getting close to the limit if I haven't passed it. Near the end of my post you can see I have 191 mods installed and 155 enabled, in NMM, but a lot of these are textures, and I don't believe any thing counts towards the mod limit besides .esp and maybe .esm files. Never got confirmation on that, though. And then there's the issue of whether it counts towards the limit to have an .esp that isn't enabled, as I have 122 'plugins' but only 94 enabled.
Could mod limits cause this?
Only other thought I had was memory, but the fact that the skin texture rendered beneath the glitched one makes me think otherwise (unless the skin is made of several layered textures as a result of some mod).
My major concern is that a lot of people on-line that have had objects start turning black, eventually could never use those files anymore, so I'd like to sort this out before it gets to that point if it's a danger.
Thanks again.
If you haven't made your game 4GB enabled, you should, with that many mods, a lot of which I'm guessing are texture replacers. With the new 4GB patcher released last month it's easier than ever. Run it once and it's applied forever. I think RoyBatty mentioned that the old loader version doesn't work reliably on Windows 10 anymore, so if you are running 4GB but using the old version on Win10, I'd make the upgrade.
The mod limit that people talk about is actually a plugin limit. Only ESP and ESM files count against this, not your actual number of mods which includes things like texture replacers. Unloaded plugins reportedly count as well.
There's a hard cap at 255 plugins because the mod index assigned to every plugin is an 8-bit integer. However, in practice the cap is at 139 because FalloutNV.esm loads much later than it's supposed to for reasons that nobody can be sure about. It may be a bug, or it may be that Obsidian intentionally or inadvertently reserved that adress space for something else. So you won't come anywhere near the theoretical hard cap.
It tends not to be exactly 139 for everyone, for some it's lower. Although I can't say for sure whether your issue was related to the plugin limit, with your 122 plugins it is entirely possible that you're pushing what the game can handle for your setup. So, I'd keep the unloaded plugins out of the data folder if I were you. May also be worth it to merge some of your smaller mods into single plugins if you're planning to add more mods to your setup.
Is there a way to confirm that the old 4GB launcher is doing its job? I'm using the old one and I am on Windows 10. I've had basically no other problems that point to this, so I think I want to wait before switching to the new 4GB patcher in hopes that I can test whether or not 4GB is working next time I have this type of problem.
Also, I was correct in my thinking that skin textures are only the one diffuse texture, was I not? Unless only the spec map or something was turning black? I wouldn't expect those to be rendered in a way that that would be possible but I don't really know.
Thanks again.
As for your second question, I don't really know about that.
part of it is the Nvidia drivers.
http://www.nexusmods.com/newvegas/mods/62552/? < the patcher.