Fallout: New Vegas

Fallout: New Vegas

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redwolf344 Sep 19, 2017 @ 5:33pm
hey, are there any mods that allow companions to lockpick just like Fallout 4?
Im going through Vault 22, and I dont have enough lockpick skill to get to Keely. Any mods?
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Showing 1-15 of 16 comments
AlexTheSkjegg Sep 19, 2017 @ 5:42pm 
I'm not aware of any mods like that. If you just want to open it you could use the console instead, or come back later when your lockpick skill is high enough.
redwolf344 Sep 19, 2017 @ 5:51pm 
Originally posted by AlexTheSkjegg:
I'm not aware of any mods like that. If you just want to open it you could use the console instead, or come back later when your lockpick skill is high enough.
im trying to get the achievement for this quest though. And I dont wanna go through the hell that is Vault 22 again.
Incunabulum Sep 19, 2017 @ 6:02pm 
Originally posted by Red Wolf:
Originally posted by AlexTheSkjegg:
I'm not aware of any mods like that. If you just want to open it you could use the console instead, or come back later when your lockpick skill is high enough.
im trying to get the achievement for this quest though. And I dont wanna go through the hell that is Vault 22 again.

Save the game, use the console, save again, quit to desktop, startup and reload.

Filthy cheevos will be re-enabled.
redwolf344 Sep 20, 2017 @ 9:51am 
Originally posted by Incunabulum:
Originally posted by Red Wolf:
im trying to get the achievement for this quest though. And I dont wanna go through the hell that is Vault 22 again.

Save the game, use the console, save again, quit to desktop, startup and reload.

Filthy cheevos will be re-enabled.
that might work. Ill try.
psychotron666 Sep 20, 2017 @ 9:52am 
Do you have enough repair to fix the elevator? If you do you don't need lockpick to get to keely.
redwolf344 Sep 20, 2017 @ 1:12pm 
Originally posted by psychotron666:
Do you have enough repair to fix the elevator? If you do you don't need lockpick to get to keely.
no lockpickpick or repair whats-o-ever.
Bansheebutt Sep 20, 2017 @ 1:24pm 
Are you at least within 10 points (20 with Comprehension) within the Skill Requirement?
Use a magazine in that case.

I don't recall it being necessary to either Repair the elevator or Lockpick a door to reach the Cave where Keely is though. There should be terminals to handle that.
Last edited by Bansheebutt; Sep 20, 2017 @ 1:26pm
redwolf344 Sep 20, 2017 @ 1:27pm 
Originally posted by Bansheebot:
Are you at least within 10 points (20 with Comprehension) within the Skill Requirement?
Use a magazine.

I don't really recall it being necessary to either Repair the elevator or Lockpick a door to reach the Cave where Keely is. There should be terminals to do so.
where?
Bansheebutt Sep 20, 2017 @ 1:52pm 
A keycard for the Cave is on the Fourth Level. The door you'd need to Lockpick to access that location can be unlocked in the Overseer's office
redwolf344 Sep 20, 2017 @ 2:02pm 
Originally posted by Bansheebot:
A keycard for the Cave is on the Fourth Level. The door you'd need to Lockpick to access that location can be unlocked in the Overseer's office
the keycard was used to open the first cave, not the second to keely.
psychotron666 Sep 20, 2017 @ 2:10pm 
From the wiki:

The keycard to access the cave tunnels on level 4 is located in the Common Quarters (the floor below). Once inside, an average locked door must be opened on the lower level in the northwestern corner of the room or you can go to the overseer's office, go onto the terminal and disengage the lock. Once inside, the first room on the left, on a shelving unit will have the Vault 22 cave door keycard. Note that the keycard does not open the cave door on level 3 directly, it instructs the terminal next to the cave door to unlock the door.

From the elevator, go down to the hallway and into the first room on the right to find one of Keely's terminals with entries 6 and 7 in the series.

For the quest Bleed Me Dry, the pile of giant mantis egg(s) will spawn in the caverns down a side tunnel guarded by a giant mantis female and several giant mantis nymphs.



Level 4:

From the entrance to the Commons, take a right over the little bridge and straight back to the billiard room for one of Keely's terminals with entries 8 and 9 in the series. The keycard that unlocks the door to the tunnels on the Food production level is found in the lower level of the Common Areas in the Quarters section on a shelf in the first room to the left. If the keycard cannot be found, check the floor near the shelf, as it may have somehow fallen off. It is a darkish red/orange color. The stair between this level and the fifth level is blocked by debris. The tunnels on the third level or the elevator can be used to bypass it. A flamer and several cans of fuel can be found in the room across from the room with the terminal that talks about Dr.Peter's re-animation.
redwolf344 Sep 20, 2017 @ 5:11pm 
Thanks for all the help, I finally got through.
Nico Nico Knee Sep 20, 2017 @ 5:16pm 
Originally posted by Red Wolf:
Originally posted by psychotron666:
Do you have enough repair to fix the elevator? If you do you don't need lockpick to get to keely.
no lockpickpick or repair whats-o-ever.
why would start vault 22 at such a low level
redwolf344 Sep 20, 2017 @ 5:19pm 
Originally posted by Dr.Chaimsaw™:
Originally posted by Red Wolf:
no lockpickpick or repair whats-o-ever.
why would start vault 22 at such a low level
what do you mean?
redwolf344 Sep 20, 2017 @ 5:20pm 
Originally posted by Dr.Chaimsaw™:
Originally posted by Red Wolf:
no lockpickpick or repair whats-o-ever.
why would start vault 22 at such a low level
i played through the game 2 times. Im ok. I got the 5.56 pistol and the Battle Rifle.
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Date Posted: Sep 19, 2017 @ 5:33pm
Posts: 16