Fallout: New Vegas

Fallout: New Vegas

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is there a way to get past the mod limit in this game?
i havent reached the limit yet but have around 136 plugins so i feel i am getting close.....
i now want to download a few quest mods but i think it will push it over the limit

thanks
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Showing 1-4 of 4 comments
Mordy Nov 30, 2017 @ 3:36am 
You can merge mods iirc (with an editor), that way you decrease the number of plugins so you can then add more of them.
Cerberus Shepard Nov 30, 2017 @ 4:52am 
Merge plugins by Mator
https://www.nexusmods.com/skyrim/mods/69905

Video about how to use the above
https://www.youtube.com/watch?v=0S6cpCwTezE


it wil focus on skyrim but the process is the same for FNV

i would suggest mergeing like with like for easier updating eg:
wepons in one merge
armour in another
quests in a third etc

i have used this program several times and it works like a charm and allows you to have as many mods as you want bypasising the engine limits

good luck and have fun!

EDIT:this is coppied word for word from another user with the same question
Last edited by Cerberus Shepard; Nov 30, 2017 @ 4:54am
Washell Nov 30, 2017 @ 9:48am 
The hard limit for Data Files is 256, with the main game and the DLC you end with a maximum of ~245 mods/esp files.

The soft limit is the 4GB memory limit in regards to added/improved textures and models and stability issues due to piling (poorly written) scripts on top of scripts. You can merge 500 armor and weapon mods into two plugins and be fine. You can put 2 relatively small but heavily scripted mods together and crash 5 times a minute. Dealing with the soft limit is a matter of common sense and adding things one step at the time.
Ladez Dec 1, 2017 @ 4:20pm 
The theoretical plugin cap is 256, but the FNV iteration of this engine has a bug that results in the loading of FalloutNV.esm much later than expected, meaning it has an effective plugin cap of 139. Nothing to do with the memory limit, to my knowledge.
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Date Posted: Nov 30, 2017 @ 3:27am
Posts: 4