Fallout: New Vegas

Fallout: New Vegas

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Longest monologues by NPCs in this game.
Making a mod. Wrote a long monologue. It's well written but I don't want it to be too long, so I'm curious as to the longest monologues in the game. All the ones I remember being really long seem to have player input throughout when I look them up again. Thanks.
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Showing 1-15 of 18 comments
League of Legends Oct 7, 2017 @ 10:48am 
Probably old world blues meeting the annoying ass robot doctors
psychotron666 Oct 7, 2017 @ 10:51am 
Chief hanlon maybe. Caesar as well.
E.P.D. Gaffney Oct 7, 2017 @ 11:22am 
Good call on Hanlon. My monologue is fourteen blocks of text so far, and his is seven, but it's far and away the longest I've seen yet.

Yes, the OWB opening does seem to go on for ever, but I believe it's interspersed with more player input than you may remember. I was trying to check that but my internet's not working too well and I don't feel like closing my mod in the G.E.C.K. at the moment.

Any other ideas? And alternatively, say the monologue just is that long, woul eithe of ye find that particularly unenjoyable or in your opinion should I not worry about it?
Maine Cheldan Oct 7, 2017 @ 11:44am 
I think Kimball's speech is could be considered as long too.
E.P.D. Gaffney Oct 7, 2017 @ 11:51am 
Thanks for the suggestion, but the reason Kimball's speech is so long is that it's something that happens in the background as the player is intended to do one of two things, depending on the quest they've initiated. I'm looking for a monologue that forces the player either to listen or to skip it, and lasts a long time. My monologue may be twenty text blocks when it's done, and so far the longest I've found in the vanilla game (including DLC) is Hanlon's at seven blocks.

So, if anyone does have suggestions on a monologue I may have forgotten, they're welcome, but I think I want to move in the direction of asking, would people mind a monologue like that? or should I break it up and have the player respond throughout?

The truth is, I think a lot of the vanilla game uses a technique where they write a monologue, then break it up with player input options that mean nothing and all lead to the continuation of the monologue, but the player feels more involved.

Any thoughts on this?
OWB meeting with doctors can last for 30+ minutes if you go through each option, asking every question.
E.P.D. Gaffney Oct 7, 2017 @ 12:07pm 
Yes but that's still player input. I'm talking about an uninterrupted monologue that has no player input. Is there a longer one than Hanlon's, and would it be unenjoyable if I included one?

It's prefaced by the player asking the character in question to tell the player about their past, so you do expect a degree of length, but is it too much if it's more than twice the length of hanlon's speech?
Boreal Dancer Oct 7, 2017 @ 12:51pm 
You might want to have an option in the middle of it that the player can select to stop the monlogue half way, just so they don't feel like they have to hear it all in one go.
R.O.T.O.R. Oct 7, 2017 @ 2:35pm 
Ulysses, he has like seven whole monologues.
Maine Cheldan Oct 7, 2017 @ 3:08pm 
Is there any way to see the monologue you've written ? I kinda would like to see what it is about and how long it is.
And I'm sure I'm not the only one who'd like to take a look at it.
E.P.D. Gaffney Oct 7, 2017 @ 3:17pm 
Thanks, lads. Anyone that wants the spoiler is welcome to it I suppose. On the one hand, I'd appreciate any and all opinions on it, but on the other hand I wouldn't want you ruining the story for yourself. Ultimately the choice of the individual, though. What medium should I use to present it? I may be recording it soon, but 'soon' could be close to a week. Otherwise I could just give the text to people if they want.

Boreal: Good idea but I'd have to recode a bunch of things that are dependent on this story being told only once, so I don't know about that. Another thought I had is that whilst it would potentially keep a player more engaged if they had options throughout, someone that just wants to skip it may be better off just having the monologue to skip through and not a bunch of player choice menus to distract them from it.

Mr-A-Fat-Man: I'll have a look. I think I did earlier and that they all had player input throughout, but I'll check again to be sure.
psychotron666 Oct 7, 2017 @ 3:20pm 
Here's an idea. Break up your monologue every few text boxes wuth player choice of saying "go on", maybe something snarky that the npc ignores and keeps going, and an option to be like "just give me the short version" and write a summary of what he's saying in a text box or two for people who don't like dialogue.

Depending on the situation maybe even add some flavour in choices like "shut up I don't care" in which the npc attacks the pc or they fail a quest. Little things like that are always nice.
Last edited by psychotron666; Oct 7, 2017 @ 3:21pm
E.P.D. Gaffney Oct 8, 2017 @ 1:14am 
So, I've checked Ulysses's dialogue, which does get a nice-sized monologue at some point (well, loads of them, but only two I think that were longer than Hanlon's).

So, the monologue is now complete and is exactly thirty blocks of text. Basically, someone shoot me and finish my mod. Immediate induction into the Followers of the Apocalypse Hall of Fame if you do.

I recorded it and it was about seven minutes long. This is why I requested I be shot. For bonus points, I didn't even like the recording (monologue is bad-ass, though).

I'm probably going to have to go with your idea, Psychotron. Also, if you like that sort of 'flavour choice' stuff, you'll like this mod. There is a whole lot of that already.

My girlfriend suggested making it a journal or holotape. I think it has more of an impact if you speak to him face to face, but maybe I can work it in as a choice.

Thanks again for everyone's input. It meant a lot and has been genuinely helpful.
Knight Siegfried Oct 8, 2017 @ 11:11am 
Originally posted by E.P.D. Gaffney:
Making a mod. Wrote a long monologue. It's well written but I don't want it to be too long, so I'm curious as to the longest monologues in the game. All the ones I remember being really long seem to have player input throughout when I look them up again. Thanks.
Why should a long monologue be wrong? If' it's interesting then no harm done.
E.P.D. Gaffney Oct 8, 2017 @ 11:34am 
Originally posted by Hollow Knight Dante:
Originally posted by E.P.D. Gaffney:
Making a mod. Wrote a long monologue. It's well written but I don't want it to be too long, so I'm curious as to the longest monologues in the game. All the ones I remember being really long seem to have player input throughout when I look them up again. Thanks.
Why should a long monologue be wrong? If' it's interesting then no harm done.
Whilst I'm inclined to agree with you, if it's not characteristic of the game I'm adding it to and I want fans of that game to appreciate it, I feel I should make it blend a bit better. If I were modding Metal Gear Solid for example, I'd probably want to write twice as much and make sure you're late for the bus every time you just want to relax before work.
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Date Posted: Oct 7, 2017 @ 10:43am
Posts: 18