Fallout: New Vegas

Fallout: New Vegas

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Grasshopper Nov 15, 2017 @ 1:48pm
[GECK] Modding AER14 Prototype
Hey guys, I was modding the unique laser rifle, and all of my changes took effect except one: the amount of ammo used per shot. For some reason, when I change "ammo use" from 2 to 1, it still uses 2 ammo. Any idea why? Other changes like projectile count changed. I'm dumbfounded.
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Haxel Haze Nov 15, 2017 @ 6:48pm 
Have you checked the weapon effects or any mods you have running to see if they affect the AER14?
Grasshopper Nov 15, 2017 @ 8:14pm 
Well, this is last in my load order, so it should overwrite any mods that affect the ammo count. I am using PN, which affects the AER prototype, but it doesn't change the ammo count, and it's earlier in my load order.

It has an object effect that simply makes it show "bonus critical chance" in the pip boy. That's it.
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Date Posted: Nov 15, 2017 @ 1:48pm
Posts: 3