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If you're the one who kills Salt-upon-wounds, you get a similar ending, but Graham finally finds peace with himself.
If you let him land the killing blow, you get the bad end where he essentially repeats the things he did with Caesar.
Joshua understands why the White Legs do what they do and extreme violence was a vehicle for Joshua to show the "savages" the end result of their choices --fight fire with fire analogy.
Joshua does have many discussion/dialog opportunities therefore, for that reason alone, Honest Hearts has some re-playability; the dialog opportunities are not all orbital to the White Legs either --hint, hint. Enjoy the story and do not forget to play Old World Blues & Lonesome Road too...
The DLC for New Vegas divulges a great deal of background information concerning characters and events, but like any other non-confrontational character interactions require skills and perks promoting a strong dialog platform in your favor.
Take care.
It felt like the right thing to do for me, because they had a score to settle. Especially after all the backstory I had heard about Salt-upon-wounds I couldn't care less about sparing his live.
Needless to say that I was quite surprised when things turned so bad in the ending. But that's one of the strong points in the game. Replay value. Better luck next time.
The only way for him to do this is to show him that there are bigger, more merciless monsters in the world than him (you kill Salt-upon-wounds), or by reminding him that there's a thing called mercy, and before he became the legate, then the burned man, he practiced it heavily.
Since Salt-upon-wounds is just a gosh darn tribal chief of a warband that doesn't know how to farm, hunt, or do anything but raid, once he loses a battle, he loses all power, and he's done for, anyway. Doesn't matter if he takes a bullet to the head, or tell him to go back to the jungle, like the honorless caveman that he is.
Without much of a recorded history the two groups you deal with in Zion can very easily repeat the mistakes that have happened elsewhere. For example they wouldn't really understand the saying "the road to hell is paved with good intentions". For us the gamers we have the knowledge of human history, and have seen cases where "just casues" have gotten very out of hand.
There's also the idea that what really shows a person's true nature is how they treat those weaker then themselves. There was little to gain from killing Salt-upon-wounds then and there. As was repeatedly pointed out after being beaten in battle he and his tribe was doomed. If you let them get away there was a good chance they would die anyways, and there was no real chance they would pose a future threat. So it was fairly safe to end the fighting with "peace" instead of more dead bodies. It also shows the tribals with no knowledge of war that you can deal with your hated enemies in ways that don't include bloodshed.
I guess it all boils down to personal preference and what the player courier would do in their his/her shoes. Good dlc though.