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with a hunting shotgun loaded with MAG bullets without any shotgun related perks.
Mutants have a natural DT of 5 Nightkin have no DT, most human enemies have a max of 4 - 6 unless you're hunting the legion or the NCR.
The special ammo system is interesting though I choose to not overdo it. I like to take one or two types of ammo, thanks to it weighing in hardcore mode, the shotguns have a LOT of ammo types which is a bit OTT.
Dragon Breath, Flechette, and Slugs for Armor; Buckshot for everything else.
Of course they still have their individual advantages:
Dragon Breath is great for Human targets, Flechette acts as though your shotgun is supressed, and 4/0 Buck is better against lightly armoured targets than standard buckshot.
If you know where to get all the ammo, you'd really never need any other weapon.
So your problem with shotguns is you don't want to use the options that are available.
Yes. Considering the "And Stay Back" knockback chance is applied per pellet. Thereby meaning that surplus rounds have a higher chance of getting the knockdown than 4/0 magnum hand load. You will plink them to death slowly, but the knockback will ensure they can't harm you.
You forgot the Lever-action Shotgun. The first one you can use without reloading every second. Awful range though.
The Riot Shotgun is great but honestly you rarely if ever need the rapid fire rate and it burns through ammo really fast. The Hunting Shotgun with all mods has fantastic range (mid and arguably long), a fast fire rate (the pumps don't take long at all), decent ammo capacity and more damage than the Riot Shotgun. With shotgun perks it can destroy almost anything, and AP rounds make it even better. Without the weapon mods the Riot Shotgun is probably better though.
You just do not know how to cook them. Most NPC in game have DT up to 10: all regular factional armor and vanila leather, not so many have 15 or better (CA), very few >20. "Shotgun Surgeon" -10 DT, you can use standard shells vs 90% gangs members, or switch on slug if they have CA class or better armor.
"Where can I find so many 12 gauge?" 12 gauge standard shell - 40% chance get empty casing, x2 with "Hand Loader" perk. 20 gauge shotgun standart shell cost 1 caps each, disassemble 100 pcs and you can hand-load 60 pcs buckshot/slug 12 gauge.
Dinner Bell: slow, relatively small magazine, if met more than 3 enemies - you have a problem. For medium-long range there are better weapons. Riot Shotgun beast at CC.
Not a bad weapon at low levels with "Cowboy" perk. Cowboy repeater, revolvers, knifes. Then wear duster and cowboy hat.
But shotguns themselves are made for animal control, if you use shotguns for animals the perk ''AND STAY AWAY'' is pretty good, if you have a riot shotgun you're likely keep your enemy stunlocked forever.... or till they die
Slugs do 'less' damage, (say 71, rather than 89), which more often than not ends up working out to be vastly more actual damage. Slugs only ever fire a single pellet, with better accuracy than the buck.
With handloading, a ton of special ammo becomes available, and if you have the GRA DLC, even more are added, but it's primarily store bought.
The 'best' shotgun is the riot shotgun. With the proper perks, it's easy to empty the 12 shot mags quickly, and swap a new one in in about 0.3 seconds.
Certain perks exist that make shotguns so strong it's barely fun to use it.
Little to no armor? Deathclaws have a natural DT of 15, one of the highest Natural DTs in the game especially for a non human enemy. To get through their armor would require Shotgun Surgeon and either slugs or Flechette rounds. Slugs won't trigger "And Stay Back" nearly as much as buckshot will.