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"Nerve
Each companion also has a special attribute referred to in the game as Nerve. Nerve boosts the damage and Damage Threshold of each companion by 5% for each point of Charisma a character has. So Nerve grants a total bonus of +50% damage and damage threshold to companions with 10 Charisma and only +5% to both at 1 Charisma. A player character with a starting Charisma of 1 can boost their companion's nerve to the maximum by use of an Empathy Synthesizer, Intense Training, Party Time Mentats (+5), high Survival (so that alcohol adds +3 Charisma), or stacking moonshine with another type of alcohol.
Because Nerve only affects DT and damage, companion quests that bestow other bonuses upon completion (such as movement speed) are potentially less effective for those with high Charisma."
You can have a charisma 1 courier and still roleplay the smooth talker/diplomat with high intelligence and tag. Charisma itself has almost no speech checks while intelligence has tons.
Charisma adds points to Speech, so indirectly it has tons of checks as well.
I do that anyway, while still leaving my Charisma points as is. There are plenty of Speech checks in the game, more than any other type, so having a fairly high score in it can help a lot.
with 100 survival you can get +3 charisma from booze, +5 from party time mentats +1 from mentats.
so you can raise it to 10 from 1 with common drugs.
and two.
if you have companions play the game for you, its not very fun.
but yeah on very hard mode ALL NPC get a buff so your companion NPC are stronger to match enemy NPC so they are just as strong on EASY, and VERY hard.
so using companions is basically playing Very Easy mode with high nerve.
I did a speech playthrough with Charisma once, maxing speech, barter and getting all the talkative perks like Lady Killer; etc. Was fairly eye opening, but Intelligence and Science better be in the mix somewhere close and maybe max out survival for rare occasion (and I mean rare).
Aside from the essentially broken perk, the whole mess is simply for possibilities in build terms; you could re-invent the wheel burning up alot of time running through the perk system for every viable combination, but that's what makes the game playable after 100% and seven years later.
Also, companions don't die in normal, while with you. They can die when not actively following you though. Hardcore however lets companions die, so charisma in this case would be more beneficial than softcore.
At 10 charisma, your buddies deal 1.5 times the damage they normally would, and have 1.5 times the DT.
It's not worth the investment, and if you want to buff your CHA at any time, use mentats and booze.