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2 hours is more of less an overestimation. The real time is around 4 hours...which still isn't much.
In New Vegas' case, the content is top notch and it also does not overstay it's welcome. If you're itching for more, there's a whole game's worth of side content to spend your time on.
Secondly, there's no way you're going to convince me that you completed this game in 2 (or 4) hours without rushing. If you run from one objective to the next without doing anything else, that's rushing, and that's exactly what you'd have to do to finish up that quickly.
And it's totally fine to rush it, by the way. Just don't be disingenuous and complain that the game is too short afterwards.
2:It doesn't matter what your dumbass thinks. it's reality. You do a ♥♥♥♥ ton of side quest before actually taking out benny, or going to mr house. good for ♥♥♥♥♥♥♥ you. The game's main quest is short. period. 2-4 hours isn't enough for me. yeah sorry i'm not afixing myself to your ♥♥♥♥♥♥ opinion for the purpose of being "right" ♥♥♥♥ off.
3:♥♥♥♥ you.
I know I said goodbye before, but I just had to grab that low-hanging fruit. I've had my share now. Have fun trolling the forums.
yeah no. being a troll usually translates to being funtionally dishonest to fool people, or to just be totally disruptive by making typical ♥♥♥♥-posty threads, or fast-threads. not insulting people. know what the term "troll" means before you start throwing it around for no reason, ♥♥♥♥♥♥.
Seriously? How many games do you know of that can last for 150 hours? You're lucky to get even 50 with most titles.
You do realize that Bethesda didn't make this game right? Obsidian did.
I suspect a lot of that has to do with time constraints on the part of Obsidian. Bethesda typically takes about 4-5 years to produce one of their titles, Obsidian only had 18 months to put New Vegas together. That didn't leave them much time to flesh out the game, especially the areas that didn't deal directly with the main quest.
The bugging of the Lucky 8 also implies that the quest branching was started but not finished.
Many of the faction quest hubs are also rather small with only a handful of quests.
I personally notice the variation between Fallout 3 with its endless tunnels and spawns and New Vegas with its set spawns and blank areas. This seems to define a solid and clear choice to not use the exact same structure of interactions within the enviroment as Fallout 3.
Yeah its short, but at least its got personality.