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Strong Back will also come up if you have a decent Strength, thats +50 carry capacity
S-6
P-6
E-5
C-1
I-7
A-7
L- 9
Nice
There is also that perk that gives shotguns a chance to knock down targets, and the Hand Loader perk lets you make better ammo.
I'd get Strong back, as it can help if you make the romans mad and they send guys with super sleges, and Cowboy if you want a longer ranged weapon with your shottys. Also, I'm guessing you have most/all DLCs, right?
Yes i have all of them
perk from dead money
Heh.
I'd have rec'd more EN since more en = more implants = more stats. so you take a point off say strength, and add a point of EN and use the extra implant slot to increase Strength.
Same with PE.
Anyways crit builds I like Lasers. So Laser commander.
I take Grunt to help with the honest hearts guns 'a light shining in the darkness' and survivor's rifle.
But as a crit build all you *need* is the compliance regulator. to make the game pretty trivial.
its a laser pistol with a 10 second stun effect on critical found near the start of honest hearts.
which works on literally everything in the game. then you swap over to a damage gun and pop it in the head. or...just walk away.
Oh and pick up finesse and better criticals obviously.
jury rigging is a must, boost repair for it especialy. (buy varmit rifles and single shotguns, repair broken trail carbines and anti material rifles with them, sell for massive profit!)
handloader if you like guns, vigilant recycler if you like energy weapons, and mad bomber if you like explosives. (match rounds, optimized cells, and MFC grenades!)
if you sneak and go for sneak attacks a lot, then better criticals is good. (totaling to about 6x times normal damage for sneak attack criticals!)
strong back and burden to bear are nice for a hoarder. (extra 100 carry weight, with max strength, thats 350!)
thems good eatn is good for money or easy healing. (75 or 150 caps each for thin red paste or blood sausage respectively. at 0.1 and 0.25 weight each, that stacks, and it can drop from ANYTHING.)
I consider it a waste of a perk myself. Once you can create Repair Kits, it's really not at all difficult to keep your weapons in good shape, and armour doesn't degrade fast enough to really worry about it too much. Plus, in time you end up with a ridiculous amount of caps, so it's not a problem to get someone to repair things for you.