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That, and the game engine doesn't support it natively.
There are mods that add drivable cars like XRE that you can try, though.
Cars mostly run on nuclear fuel cells in the Fallout universe (hence why they explode when shot at). Oil and gas became too scarce in the waning years leading up to the Great War
There are also a lot more vehicles in Tactics. As mentioned previously, I think the reason there arent cars in Fallout NV or Fallout 3/4 is because the maps are too small and condensed. We'd need something like the Mad Max video game wasteland, for them to be viable Speaking of which, thats a good game if you're looking for post-apocalyptic car combat
No, they don't. Only the ultimate mega top of the line cars ran on nuclear or fusion power, and had a price tag to match. The everyday citizen either paid huge money for gas to put in their truck, or let the truck sit at home.
Only in Bethesdaland are all cars, rockets, robots, and everything else powered by the atom.
Bethesdaland land? Yet all the vehicles/destroyed vehicles in Fallout NV are nuclear powered and New Vegas was developed by Obsidian aka the remains of Interplay/Black Isle aka the guys who made the original Fallout 1 and 2.
Besides, I'm pretty sure every single Corvega was nuclear powered. You just can't blow them up in the old games. Blowing them up is Bethesdas doing.
Actually the wiki even states that most cars ran on either nuclear or electric power. Gas vehicles existed, but weren't very common conisdering the price of gasoline during the Resource Wars.
http://fallout.wikia.com/wiki/Vehicle
http://fallout.wikia.com/wiki/Corvega
Everybody paid out the nose for everything in the Fallout universe, thanks to massive inflation.
Only in Bethesdaland? Then explain the presence of the microfusion cell in earlier games. Micro-fusion = micro nuclear reactions.
(P.S. this is what I was talking about in my "end the Bethesda hate" thread. Blaming Bethesda is this fandom's version of Godwin's Law. But I digress).
Yeah I guess you're right in this regard. Some people complain without even knowing what they're talking about. Wiki states alot of widely used vehicles ran on fusion power and that stuff is oddly easy to find in many of the games.
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1: Lack of an energy source maybe, but IIRC the highwayman in FO2 ran on MFC, so maybe you could find a small car and power it if you could get the parts e.g. wheels, doors, capacitors, resistors, etc.
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2: Schematics / Knowledge - to be fairly honest, i've always had my eye on this one, since I was thinking that maybe the brotherhood might have some schemata lying around in their libraries hidden from the public, and as for knowledge, if ya haven't been looking around recently, there ain't none too many schools lying around still going.
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3: eheh. Hehe. HA. HAHAHAHAA. HAHAHAHAHAHAHAHAHAHAHAHA. Oh man, the Gamebryo engine. My disdain for it is only surpassed by my disdain for the Diesel 2.0 engine. gamebryo is generally unstable, and while there ARE car mods out there, don't get me wrong, they tax your computer super hard trying to keep up with the speeds they can attain. XRE cars is a good place to start, but it can be tricky getting it to work without *excessive* crashes (personal experience, your mileage ((no pun intended)) may vary).
good luck OP, godspeed you magnificent bastard.