Age of Empires II (2013)

Age of Empires II (2013)

Ver estatísticas:
MS Ryz0n 25/abr./2013 às 15:23
Patch 2.2 Beta discussion
This thread is for the discussion of patch 2.2 Beta. Announcement here:
http://steamcommunity.com/app/221380/discussions/1/828937420105869851/
Última edição por MS Ryz0n; 25/abr./2013 às 15:24
< >
Exibindo comentários 3145 de 309
ToNiCBE 26/abr./2013 às 1:34 
Escrito originalmente por GeForce:
Well I am surprised with multi building queue. I thought you'll never touch gameplay.
BUT DON'T FORGET TO FIX THE PATROL. It isn't less important than multi queue.

Edit: My another request is making different food sources stackable.For example when you send a hunter with 5 food to sheeps, food dissapears. I'm not sure but it was fixed with user patch.

I am not in favor of changing this, managing these kind of things belongs to the gameplay of the original edition even though it might not seem logical.

In general I would oppose against automatisation/easier versions of tasks from the original game.
GeForce 26/abr./2013 às 2:06 
Escrito originalmente por ToNiCBE:
Escrito originalmente por GeForce:
Well I am surprised with multi building queue. I thought you'll never touch gameplay.
BUT DON'T FORGET TO FIX THE PATROL. It isn't less important than multi queue.

Edit: My another request is making different food sources stackable.For example when you send a hunter with 5 food to sheeps, food dissapears. I'm not sure but it was fixed with user patch.

I am not in favor of changing this, managing these kind of things belongs to the gameplay of the original edition even though it might not seem logical.

In general I would oppose against automatisation/easier versions of tasks from the original game.
I don't think losing 150 food by accidently clicking a sheep instead of TC is a original/nostalgia feature...
Gigabyte2 26/abr./2013 às 2:23 
Still unplayable bacause of FTP LAG!
Loukfour 26/abr./2013 às 2:44 
Does anybody have notice this Bombard Toward bug when hitting a ram or a deployed trebuchet: only 1HP is removed. Is it fixed with 2.2?
Sir Jasper Trund 26/abr./2013 às 3:16 
Always nice to have more graphical options - should be of some help to people having performance issues!

Along with the existing animation bugs (paladins, champions), I've noticed that *very* occasionally villagers will now walk backwards. It pretty much looks like they're moonwalking! Only a minor thing but might be worth mentioning.

Thanks for forging ahead with patches so quickly!
Syn Ka'an 26/abr./2013 às 3:23 
Multiple building unit queue (select multiple buildings will distribute unit orders sequentially to each building)

Game BREAKER for the Deathmatch !
it will be way to easy to prod
Mitchel 26/abr./2013 às 3:42 
Escrito originalmente por yiN:
Multiple building unit queue (select multiple buildings will distribute unit orders sequentially to each building)

Game BREAKER for the Deathmatch !
it will be way to easy to prod

It's changed for everyone so it shouldn't be a problem.
Mitchel 26/abr./2013 às 3:43 
Escrito originalmente por blop blop FR:
Does anybody have notice this Bombard Toward bug when hitting a ram or a deployed trebuchet: only 1HP is removed. Is it fixed with 2.2?

It's not a bug, this is to balance things out. It was patched in the original AOE2 on patch 1.0b.
Bombard Towers would be overpowered if they could destroy rams and trebuchets easily.
EarthRed 26/abr./2013 às 4:12 
Multique is a godsend! Praise Hidden Path!
ZZebraDog 26/abr./2013 às 4:51 
Excuse me if I'm wrong here but... it looks like something that was already in the game was implemented again because nobody here knew it was already there.

In original aoe2 we can create groups using ctrl+number (1-9) and then select them with 1-9 (double clicking makes your sceen go to that group). I just tried the 2.2 patch and the new hotkeys work exactly like that except it doesn't show the number when you select that group.

Can someone explain?
EarthRed 26/abr./2013 às 5:11 
Escrito originalmente por TheVeryFish:
Excuse me if I'm wrong here but... it looks like something that was already in the game was implemented again because nobody here knew it was already there.

In original aoe2 we can create groups using ctrl+number (1-9) and then select them with 1-9 (double clicking makes your sceen go to that group). I just tried the 2.2 patch and the new hotkeys work exactly like that except it doesn't show the number when you select that group.

Can someone explain?
It looks like you missed the word additional. It seems they are adding more control groups, at least based on the patch notes. Haven't tested the beta yet.

Almost everyone knows about control groups. You can't be a good player without knowing that kind of stuff.
Última edição por EarthRed; 26/abr./2013 às 5:11
Binq 26/abr./2013 às 5:11 
Escrito originalmente por blop blop FR:
Does anybody have notice this Bombard Toward bug when hitting a ram or a deployed trebuchet: only 1HP is removed. Is it fixed with 2.2?
This is intended and was introduced in a patch for the original game in order to balance Bombard Towers, as they were very overpowered with no weakness to rams.
Aschi 26/abr./2013 às 5:20 
very nice improvements, all should get beta now..
FlaMiN_RampaGe 26/abr./2013 às 5:20 
Escrito originalmente por Mitchel:
Escrito originalmente por yiN:

Game BREAKER for the Deathmatch !
it will be way to easy to prod

It's changed for everyone so it shouldn't be a problem.

No, it is a problem and if you play DM often competitively you'd know it is. Allowing multi queue allows for a much faster rate of queue units and less time spent doing so, specifically early on allowing you to "micro" your army much more without much penalty. This will basically result in everyone rushing each other and killing each other villagers without mercy and ease with that extra time saved from queue units. Depending on how well people learn to do this, games could easily become 10 minutes of "kill the vills", the winner is the one who kills the other players vills and TC or gets the extra market gold to spam more troops. This multi building queue hotkey change will change the DM scene entirely in my opinion, and not for the better, and that is just one major effect that hotkey change will have. As a DM player, I'd oppose the change and file a complaint that the developers said they would "keep the original gameplay" with this HD edition. At least allow us DM players to be able to stay at patch 2.1, without that hotkey change.
Última edição por FlaMiN_RampaGe; 26/abr./2013 às 5:21
Sir Jasper Trund 26/abr./2013 às 5:33 
Escrito originalmente por __Anarchy__RevolT:
Escrito originalmente por Mitchel:

It's changed for everyone so it shouldn't be a problem.

No, it is a problem and if you play DM often competitively you'd know it is. Allowing multi queue allows for a much faster rate of queue units and less time spent doing so, specifically early on allowing you to "micro" your army much more without much penalty. This will basically result in everyone rushing each other and killing each other villagers without mercy and ease with that extra time saved from queue units. Depending on how well people learn to do this, games could easily become 10 minutes of "kill the vills", the winner is the one who kills the other players vills and TC or gets the extra market gold to spam more troops. This multi building queue hotkey change will change the DM scene entirely in my opinion, and not for the better, and that is just one major effect that hotkey change will have. As a DM player, I'd oppose the change and file a complaint that the developers said they would "keep the original gameplay" with this HD edition. At least allow us DM players to be able to stay at patch 2.1, without that hotkey change.

A good idea might be an additional option in lobbies for the host to enable/disable this option for every player in the game, in a similar way to how Userpatch did it with mutiple building queues. This should solve the problem for DM players who want to play without it.
Última edição por Sir Jasper Trund; 26/abr./2013 às 5:33
< >
Exibindo comentários 3145 de 309
Por página: 1530 50

Publicado em: 25/abr./2013 às 15:23
Mensagens: 309