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I am not in favor of changing this, managing these kind of things belongs to the gameplay of the original edition even though it might not seem logical.
In general I would oppose against automatisation/easier versions of tasks from the original game.
Along with the existing animation bugs (paladins, champions), I've noticed that *very* occasionally villagers will now walk backwards. It pretty much looks like they're moonwalking! Only a minor thing but might be worth mentioning.
Thanks for forging ahead with patches so quickly!
Game BREAKER for the Deathmatch !
it will be way to easy to prod
It's changed for everyone so it shouldn't be a problem.
It's not a bug, this is to balance things out. It was patched in the original AOE2 on patch 1.0b.
Bombard Towers would be overpowered if they could destroy rams and trebuchets easily.
In original aoe2 we can create groups using ctrl+number (1-9) and then select them with 1-9 (double clicking makes your sceen go to that group). I just tried the 2.2 patch and the new hotkeys work exactly like that except it doesn't show the number when you select that group.
Can someone explain?
Almost everyone knows about control groups. You can't be a good player without knowing that kind of stuff.
No, it is a problem and if you play DM often competitively you'd know it is. Allowing multi queue allows for a much faster rate of queue units and less time spent doing so, specifically early on allowing you to "micro" your army much more without much penalty. This will basically result in everyone rushing each other and killing each other villagers without mercy and ease with that extra time saved from queue units. Depending on how well people learn to do this, games could easily become 10 minutes of "kill the vills", the winner is the one who kills the other players vills and TC or gets the extra market gold to spam more troops. This multi building queue hotkey change will change the DM scene entirely in my opinion, and not for the better, and that is just one major effect that hotkey change will have. As a DM player, I'd oppose the change and file a complaint that the developers said they would "keep the original gameplay" with this HD edition. At least allow us DM players to be able to stay at patch 2.1, without that hotkey change.
A good idea might be an additional option in lobbies for the host to enable/disable this option for every player in the game, in a similar way to how Userpatch did it with mutiple building queues. This should solve the problem for DM players who want to play without it.