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- Their buildings get bonus HP
- their anti land units are cheaper
- their anti ship unit is better
- their monk heal faster.
Other civs to consider:
- Teutons: Better towers
- Britons: their stuff shoots farther so its easier to tower in your base
- Franks: cheaper castle
- Koreans: Good towers and bonus for stone mining
- Maya: Cheap walls, good archers. Their resources also last longer so you could in theory try go full defense and starve the opponent of their resources.
- Incas: Cheaper stone buildings (TC, castle)
Generally I'd advise against defensive play tho. The way the game works is that it rewards agressive expansion and harassing the opponent's economy is the way to get ahead.
If you search for a late-game civ, you should typically look on how big the tech-tree ist. Byzantines for example have a very good tech tree, but there are also some other civs with big techtrees.
Teutons also have a good techtree and with Crenellations as unique technology (= castle shoots at higher range and garnisoned infantry shoots too), free murder holes and more garnison space in the towers they're defense oriented.
Also the slow but powerful teutonic knight is porobably more a defensive than an offensive unit. So Teutons surely belong to the most defensive civs.
An important question of course is: where do you get your gold from?
In a 1v1 you can't trade, so a defensive playstyle with heavily gold reliant civs (like for example the turks) will get hard. So you should make sure to play a civ with good trash (halbs & elite skirmishers) instead
If gold is no problem because you can trade, you also can go for civs with mostly expensive but powerful units.
However, a purely defensive playstlye is usually not very promising.
You can be lucky with it if your oponnent is unskilful and burns his expensive army against your defense. But generally there are very good ways to crush even the strongest defense in late game.
I also think the game is more fun playing aggressively as well. There's a lot more action and excitement rather than sitting there for 40 minutes making farms and stuff.
I enjoy little skirmishes in Dark and/or Feudal. Then battling in Castle Age, followed by all-out war in Imperial. Games are much more exciting this way.
I still like the Byzantines a lot better for defense on a normal map, but Turks are better for defensive Black Forest. When it's THAT cramped, not much can capture a position held by a buttload of janissaries, even Byzantine skirmishers. The Byzantines end up hitting the population cap with their cheap halbs and skirms.
Whenever I am done creating my bombard defense and am about to start building a wonder. I just need to set 10-20 villagers on building the wonder and I can bring out the popcorn watching them fall 1 by 1 trying to breach through my defenses. When I've designed a spot for my wonder I don't manually have to do anything anymore to win the game. Even 7 AI on hardest can't get through. I hope I have inspired some people to take the defensive playstyle afterall since for me, it is the most fun way of playing AOEII.
Its generally thought as bad because this doesnt work against humans, you wont even get to bombard cannon towers by the time your opponent rushed you, if he gets your economy to take a slight hit and you just dont care and play on his eco is a bit better aince he has less idle time and dead vills, this becomes a snowball effect and with every kill he gets in your eco Ou lag farther behind
He probably ends you by the time he goes castle if you dont attack him yourself
This is the reason its not really useful, against the ai its a different matter as against the ai its possible to play that way, did the vs. 7 achievement the same way
It might seem a little weird at first, but see it that way : these units have the greatest range and deal a lot of damage. Sure, even with Balistics they don't have many chances of hitting an enemy that moves faster than a Monk (and I don't think they're that good at hitting walking Monks). But they can take out the enemy's siege weapons, like Onagers, or Trebuchets that are used against your castle.
And not all civilizations can convert Bombard Cannons and Trebuchets.
I'd recommend keeping a bunch of Villagers around to repair them if needed.
As people said, Byzantines, Mayans & Incans (If you have the expansion) are probably the best picks because they're pretty all around good overall with a defensive flair to them. Koreans and Teutons are also good picks because those civilizations have a pure defensive playstyle.
Edit: Holy crap I didn't notice how old this thread was. Oh well, whatever.
Hm I get your point here. Still I have practised this playstyle for a really long time and early rushers usually dont do that well vs me. Teutons can create crossbowmen as well which helps a lot against pikemen. After the rushers pikemen are down I can still send in my knights. Because of the way the techtree works you can research the first few with nearly only food, after that they will start costing more and start costing gold. With the resource dependent playstyle I'm using I can usually get a lot of techs in in a short time. To counter these rushes you ought to make a lot of barracks/archery ranges/stables so you can produce your units faster. Also I position my castles quite well which means there is nearly no way for my opponent to reach me without passing my castle. I also try and put my 11th or 12th villager on stone mining so I can start building a castle the very second I enter the castle age. The key to doing this properly is villager management. But the truth is it is very hard to play a defensive playstyle vs actual humans. Though I think in due time and practice someone who really feels like he is a defensive player can actually mount a great defense and win the game with it.