Age of Empires II (2013)

Age of Empires II (2013)

View Stats:
timeshifter Jul 16, 2017 @ 9:21pm
RMS: disabling units?
Is there any way to disable specific units entirely in an RMS? Been searching but not coming up with anything conclusive.
< >
Showing 1-8 of 8 comments
Aaron Rhoads Jul 16, 2017 @ 11:34pm 
What is an RMS?
Aaron Rhoads Jul 16, 2017 @ 11:34pm 
If it has anything to do witha a custom scenario, its under options.
Originally posted by Dervinth:
What is an RMS?

Random Map Script. Very, very little to do with a scenario.

You know those game modes like Coastal, Arena, Black Forest, Team Islands, etc etc etc? All of those are controlled by a Random Map Script. In this case OP is writing his own.

-------------------------------

Yes there are options, but they're not very pretty...

- Create your .rms script, go into the Scenario Editor, generate the map with the number of players you want, turn off the units you want disabled, then save as a scenario & run that. Of course, this means you can see the map before you start & could have done all sorts of other things with it....

- Disable the units entirely in the .dat. Not reccomended unless you're SP only.
Zetnus Jul 17, 2017 @ 12:20am 
Originally posted by timeshifteri:
n an RMS?
-No, there is not.

-You could do what is suggested and disable the units by turning it into a scenario, but that defeats the purpose

-It is possible that the UserPatch 1.5 might allow it to be done within an RMS, but if so, that feature would not work in the HD Edition
timeshifter Jul 17, 2017 @ 7:01am 
Purely an SP concern, I don't play MP.
TriRem Jul 17, 2017 @ 8:43am 
Originally posted by Zetnus:
-It is possible that the UserPatch 1.5 might allow it to be done within an RMS, but if so, that feature would not work in the HD Edition
Can confirm that you can disable units/buildings on UP 1.5 with rms.
Tempires Jul 17, 2017 @ 11:31am 
Originally posted by TriRem:
Originally posted by Zetnus:
-It is possible that the UserPatch 1.5 might allow it to be done within an RMS, but if so, that feature would not work in the HD Edition
Can confirm that you can disable units/buildings on UP 1.5 with rms.

that can be easily abused in rated games if opponent doesn't know it
Last edited by Tempires; Jul 17, 2017 @ 11:31am
Jineapple Jul 17, 2017 @ 11:47am 
Originally posted by Tempires:
Originally posted by TriRem:
Can confirm that you can disable units/buildings on UP 1.5 with rms.

that can be easily abused in rated games if opponent doesn't know it

There is a warning if such triggers are being used, to avoid abuse.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jul 16, 2017 @ 9:21pm
Posts: 8