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And because it uses the same setup as SoE1 did, and that game was still made in an era where function keys were relatively commonplace for menus, something inherited from the DOS era.
- When choosing the placement of a new building, you can abort the whole thing with Esc
- Cancel the text msg you're writing
- Cancel one unit from the queue of a building
Rebinding is surely a comfortable function, but you can't expect every key to be newly set.
The idea would be that ESC should open the menu after any of its other commands are cleared.
F10 has always been the menu key since DOS times. I understand that Esc works well for the menu in FPS games, but it's weird in RTS games.
Why would each clear units in a queue, unless off course you have the building open?
I don't get why you think this is an FPS feature, it's standard in just about every game including other RTS.
That would be the most awkward menu key ever invented.
This one being the only one as such is frustrating beyond belief, along with not offering the option to remap the ESC key.
I never even use it for a single one of any of its other functions.