Age of Empires II (2013)

Age of Empires II (2013)

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NayRa Sep 29, 2017 @ 2:13pm
1 vs 7 allied enemy at hardest difficulty.Victory???!!!
is there any way to win 1 vs 7 bot allied together at hardest difficulty???any help or suggestion?
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Showing 1-13 of 13 comments
grraf Sep 29, 2017 @ 3:12pm 
Yeah use china on land nomad with explored map other then that there's nothing much other then cheating...
WSlord Sep 29, 2017 @ 5:40pm 
Doable, but have to be top of game and it will be a long slog of a game. Create Pinchers at bottle necks and you will need to expand earliar.
Though, easier done on an island map where you can out wait the enemies resources with the new AI (not fed cheat resources) since they have always been in the herp department with transport ship landings.
AIs still plenty bad with anti tower rushing so you could off 1 or two that way as well before they get rolling.
Last edited by WSlord; Sep 29, 2017 @ 6:32pm
conqueror060 Sep 30, 2017 @ 6:23am 
Yes, pro players can do it. It is extremely difficult but not impossible.
Brick Slayer Sep 30, 2017 @ 6:45am 
I don't think it's possible on a map that isn't nomad, like when you play on arabia or anything else for that matter you should be destroyed 100% of the time
real top-notch players like tatoh or viper have done 1v5s and 1v6s before and frankly I haven't seen anyone who could win 1v7, also keep in mind that the AI has been improved
NIKFS Sep 30, 2017 @ 11:14am 
Originally posted by Devran from Turkey:
I don't think it's possible on a map that isn't nomad, like when you play on arabia or anything else for that matter you should be destroyed 100% of the time
real top-notch players like tatoh or viper have done 1v5s and 1v6s before and frankly I haven't seen anyone who could win 1v7, also keep in mind that the AI has been improved
or do it like me and do it on fortress ;)


oh sorry nvm, on hardest, thought you meant the achievement which needs to be done on moderate or higher, i think i did it on one above moderate only not on hardest, now i see why you say the viper couldnt do it, was wondering why you said that but now i see
Last edited by NIKFS; Sep 30, 2017 @ 11:15am
NayRa Sep 30, 2017 @ 3:30pm 
Originally posted by Tawm:
There is also an ai that is tough to beat with 7 human team mates vs 1 ai http://steamcommunity.com/sharedfiles/filedetails/?id=804364078


Originally posted by Devran from Turkey:
I don't think it's possible on a map that isn't nomad, like when you play on arabia or anything else for that matter you should be destroyed 100% of the time
real top-notch players like tatoh or viper have done 1v5s and 1v6s before and frankly I haven't seen anyone who could win 1v7, also keep in mind that the AI has been improved
So in nomad you saying because you can biuld your town somewhere out of enemy sight right??
NayRa Sep 30, 2017 @ 3:31pm 
Originally posted by Tawm:
There is also an ai that is tough to beat with 7 human team mates vs 1 ai http://steamcommunity.com/sharedfiles/filedetails/?id=804364078
this bot cannot even win 1 vs1 hardest.
Last time I tried a Pacific Islands map, all my enemies stagnated at Castle Age. In general, AI don't seem to do island-hopping well, so anything with lots of transport usage will be rough for them.
NayRa Oct 1, 2017 @ 2:58am 
Originally posted by Tawm:
If you can beat it 1v1 on a map it's designed for I'd love to watch
give me the information of the map you have in mind. i will try to defeat him.
executor_rs Oct 1, 2017 @ 10:38am 
Pick a Campaign that has 7 AI opponents and you're done. Examples: Attila 2, Barbarossa 1, Genghis Khan 1.
FireStar Oct 1, 2017 @ 11:51am 
Play on RTs maps like michi, split each player by a forest and kill one after another. ;o
SpoOkyMagician Oct 1, 2017 @ 3:10pm 
FYI, it's not that good at DM sadly. It prioritizes techs before units. So, if you rush it, it's probably beatable. Otherwise, your gonna have a bad time.
talgaby Oct 1, 2017 @ 11:53pm 
The easiest way is to play a Migration map, no AI can play it, not even custom ones.

It is also possible on classic dataset and Michi/Black Forest, since you can create choke points and only have to deal with trebuchets and the occasional bombard cannon. If you restart the maps until you get a choke point with some water near, it is a lot easier too, since AI on land maps usually have issues fighting boats with land units. This is how I always did it in the old game, I practically did not even play much anything else for years.
This is not really viable on expansion dataset, since normal onagers can cut trees. The old AI does not really do this much, but it is not impossible for it.
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Date Posted: Sep 29, 2017 @ 2:13pm
Posts: 13