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I doubt Battleye will ever ban those, neither will BI ask the GPU manufactures to disable their apps for Dayz.
A lot of competitive games will ban API wrappers because they are very commonly used for cheating. They can add overlays and track meshes in game, that's how some hacks will allow you to see people through walls or advanced aimbots can track heads.
More advanced hacking involves API hooks though, which modify the calls from the existing game's API instead of adding a second API wrapper that translates and adds calls. Hooks are almost impossible to remove with an anti-cheat and are the modern go-to for script kiddies to buy from hackers that sell them online.
It's sad and probably why a lot of companies have given up and just slap pre-made anti-cheat frameworks like Easy Anti-Cheat and BattleEye into their games now. If people want to hack a game, they usually buy a hack off a hacker that's already found a way to do it with their advanced knowledge.
Ill leave open for a bit but be prepared for a lock. Just FYI.
I was thinking the same thing when writing it. It's like teaching people about security in general though, people either use it for good or bad, we can never know for sure. However if more people use the information for good, eventually we might outnumber hackers that want to ruin everyone's fun and more easily identify people with hacked games.
I feel like if someone has the intention to hack a game, they might know this anyway. People that don't have the intention wouldn't try to find it out and would less likely know.
A lot of people work on Reshade and they do it for the intention to make graphics better in games, not to hack, so people would easily stumble across anything malicious if there was anything like that in the programming.
To people who aren't familiar how to code cheats and don't use them your post is gibberish anyway. Me included. I just know that some people can run incredibly fast and spawn weapons. ;D
I've just watched a video about reshade because i've never heard of it. That's just cheating, although the game truly looks beautiful with it. I would be paranoid that i'll get banned for injecting that tbh.
Those of you who played DayZ when it was first available as an "early access" title, you may remember that the gamma could be adjusted so that you could see perfectly in the dark. Back then, it was pretty much a moot point since everyone could adjust the gamma to see in the dark. After the Alpha was released, the settings still featured a gamma adjustment, but it functioned differently... more like a useless brightness setting. Seeing in the dark was no longer an option. (Which is a good thing..)
Between my two Steam accounts, I have racked up over 6000 hours play time in DayZ and my gaming experience hasn't been adversely affected by cheaters/hackers/exploiters. I'm sure I've been shot by cheaters on numerous occasions, but it doesn't happen enough to cause me great concern. It seem like the admins on high-pop servers try to keep an eye out for suspicious player behavior, at least it seems that way to me.
Either way, I enjoy the game whether or not there are a few cheaters here and there. It's just a game, and at the end of the day the main thing is that I enjoy the time I spend playing... which I do :-)
I agree but with one difference. The ethical non script users are still heavily swayed to the lean of a bunch of KOS chads