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Повідомити про проблему з перекладом
Whoa! How did I miss this!
Okay, just when I was about to leave this alone, you HAD to type that in.
Manchild? What the actual ♥♥♥♥? You're calling ME a manchild! You've just spent, on average, 9 hours a day gaming for the past two weeks.
9 hours!
A day!
Dude, not even my 12-year-old nephew games that much - not even during the height of his summer vacation. You seriously can't see how hypocritical it is calling somebody a 'man-child' when you yourself are spending THIS much time gaming?
God, you are a piece of work.
You have zero reading comprehension skill... zero! How have you gotten through life like this? It's incomprehensible. I give up.
My job situation's been explained to you more times than I'm physically able to count. I pick and choose contracts that interest me, the rest of the year I have to do whatever interests me. Right now wrapping my head around the performance problems in this game, that interests me.
You know what 9 hours a day working on a problem's called for most people? Work.
You're beyond pathetic.
Get lost. This is the last I'm ever going to speak to your ignorant ass. I just wanted you to know that you physically made me laugh with how ludicrous your last statement was. You seriously cannot read something, remember it for more than 5 minutes and then make a sensible statement. You're like a goldfish man, it's weird.
Also, not to feed the troll, but who would like to wager that Chuck's mysterious "brother" happens to work for IG, hence his insane offense at any notion of their failure with the port? :P
Maybe a drop down box with the top 3 options for 30fps and the bottom 3 for 60fps.
29-31
27-32
22-37
59-61
57-62
47-65
?
Maybe something like that and give the explanation milage may vary.
Personally I wouldn't give the option and just enforce an optimal as a default like 27-32 and 57-62.
Maybe impliment a second tab for people who want to troubleshoot for you and try out lots of different values. So the first/primary tab is for people who want to improve their performance with a few clicks and not have to worry about how anything works. Anything in the second tab will overwrite tab 1.
Or.
Release a stable ultra user friendly build with nothing they can really change except some values depending on their video card strength. And have a trouble shooting build with all the values you want people to mess with and test. Once you have a pretty 1.0 build out with only easy to understand options and no troubleshooting values everyone can just use that and the few of us who want to continue the work with you can do that too in this thread.
I really really like that last option :) I can easily fork the codebase right now and do that. I mean, ultimately that's a lot of PC games released these days try to do. They'll dumb all this stuff down to the point where it's sometimes insulting.
There are people who just want Low/High/Ultra and no explanation whatsoever what they're adjusting. I think many of them are the same people that go around whining "I can play game X on ultra, but this game won't run on low -- lazy developers!". Ironic, in a way.
/End brain fart :-)
I feel that way too and pre-sets are great for people who know they have a ♥♥♥♥/decent/beast PC build they just select the applicable preset.
I ususally have a decent PC but love tweaking till it looks and runs like it's on a beast :-) and that's the PC master race in a nutshell - we can tweak and play it how we want.
At least with this tool we're adding a few things that should have been available from the start like motion blur, level of post FX, framerate and shadowmaps.
oh another brain fart, in the post processing part of the tool you could add On/Off switches for motion blur, AO, distortion and the antialiasing. Then a slider/drop down for some presets for low, medium and high just labelled "post processing strength".*
*then in the troubleshooting build we could look into splitting those values and their performance/visual impacts.
First, the question. Given a Radeon R9 270 with 2GB VRAM, what is the max resolution you would suggest running at? My monitor goes to 1920 x 1080. I tried 1280x720 and it's "ok" but if I could do a higer resolution I'd be happier.
Now the suggestion. I like the option with the borderless window to detect launch of the game and change the resolution of the screen to match. Now, can it detect when the game has exited and restore it back to how I had it? I usually work at 1920 x 1080 (I'm a developer myself). I looked at the source code (Can't compile it though. No solution file and when i open the project it seems several parts don't load right. Anyway...) it seems you set a dmDisplay value using the settings we set in the app and pass it to ChangeDisplaySettings. However on close of the game, you only pass null options. Shouldn't you snapshot the values of the resolution before running the game, save them as a variable, and pass those into ChangeDisplaySettings afterwards instead of null? I could be wrong, but that's how I read the function.
Passing NULL is supposed to restore it back automatically. That's the API's way of telling it, I want a temporary display mode change. And when I'm done (pass NULL), you change the mode back please.
The whole name has been a running joke from day one... it (BMT) is effectively named after a sandwich and I'm a vegetarian. So the Lite version (BLT) is another food item I'd never eat :P Quirky programmer humor, lol.
I haven't had a chance to branch a piece of software like this in a long time, so it's kind of exciting :) BMT Jr. (*ahem* BLT) will be promoted to 1.0 immediately and will do a lot of these tweaks automatically, while I focus on some more advanced stuff in the development branch.
Any UI simplication from BLT that looks like it could be caried over to BMT will, and then we'll be really be cooking. If I can make space in BMT, that means I can add other kinds of tweaks for the more tech-savvy or tweak-happy members of the community.
Oh, and I can even add an About Box and Thank You section once the UI's been simplified. People like King Charles the 2nd, you know... people who have really contributed a lot to this project. ROTFLMAO -- seriously though, there will be thank yous for real community members that have helped me tremendously and convinced me to do more than just leave this at an (effective, but somewhat intimidating) INI edit tweak guide.
Expect to see some interesting stuff next week.
I can field this one.
In this games current state 1280x720 is probably optimal for you at the moment, that said I can suggest a few options for you.
Using Kals tool, if you used the slow streaming profile and lowered all the other settings it may give you more to play with.
Some basic overclocking software to make sure you're getting the most juice out of your GPU - use a program that has an auto setting that just uses your cards safe max clock is recommended.
I don't know the particulars but you can add custom resolutions to AMD drivers but you'd have to google it. Although a previous build of Kals tool would let you put anything (valid) into the resolution box and if you selected fullscreen it would render that resolution.
2 resolutions I suggest you try if you can are 1600x900 and 1920x810. The former being a standard 16:9 resolution and the latter being 21:9. The 21:9 will look sharper but have the black bars - plus the cut scenes will be squashed.
I has an icon for you https://drive.google.com/file/d/0B7A5FpcQ4qKCeTJPWGk1Q0pQbWc/view?usp=sharing
Seriously speaking, do you have enough ideas rocking around your mind today I can let you plan. I'm feeling creative today though and the brainfarts™ keep on coming so I can keep making suggestions/feedback or let you go for a bit so they don't get lost in this mess of a thread.
Rubbish.
I'm convinced that Rocksteady is fixing this game. I'd bet money that within 3 months I'll be playing this game, maxed out, at a constant 60 FPS, at 2560x1080.
Hell, I'm willing to bet I'll be able to downsample this game as well.