Source Filmmaker

Source Filmmaker

Superior Nov 9, 2018 @ 3:08pm
SFM's audio is choppy?
This problem has only started today and I have tried everything possible to fix it, I don't know what the problem is anymore or even how to fix it. The audio is stuttery and choppy, meaning if I press play it sounds like I am repeatedly pressing spacebar and sometimes it even cuts off. I tried to restart sfm, restart my pc, re add the audio and nothing worked, I would love to get as much help as needed, please and thank you.
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Showing 1-6 of 6 comments
Proximity Nov 9, 2018 @ 7:34pm 
Update the audio driver?
(Tbh I'm not even sure what causing this. Incase this doesn't work, try to check on other session)
Last edited by Proximity; Nov 9, 2018 @ 7:35pm
green Nov 9, 2018 @ 8:00pm 
What file type and hertz is the audio?
Proximity Nov 9, 2018 @ 8:21pm 
Speaking of audio, sfm is only compatible w/ .wav files. They don't support mp3 and such. So you must convert them to .wav before use.
Superior Nov 9, 2018 @ 9:39pm 
The problem was the incorrect hertz (as said by Hunter in the Green Vest) so thank you guys for helping me solve the problem!
Zappy Nov 10, 2018 @ 12:51am 
Originally posted by Mah Bullets:
Speaking of audio, sfm is only compatible w/ .wav files. They don't support mp3 and such. -
Actually, Source Filmmaker is compatible with MP3 sounds. The support is just very bad, with issues relating to the sound clip being too short by default when adding the sound to the session, only being played when playing the session at 100% speed (meaning that it doesn't play when you "scrub" through the session), and only playing if you start the session from before that default "cut-off" time (which may be 20-50% through the sound).

So, Source Filmmaker does support MP3 sounds, it just only properly supports 16-bit integer PCM-formatted WAV sounds with a sample rate of 11025, 22050, or (preferably) 44100 hertz.

Originally posted by mat_reloadallmaterials:
The problem was the incorrect hertz -
Source Filmmaker only supports WAV sounds if they have a sample rate of 11025, 22050, or (preferably) 44100 hertz. In any other case, the sound will not even play in the first place.

It's possible that you had it at 44100 hertz previously, but also had it so long (5-8 minutes?) that it was too big (filesize-wise) for Source Filmmaker to handle, and then you changed it to 22050 or 11025, which made the sound file small enough (filesize-wise) for Source Filmmaker to handle. In that case, it wasn't an incorrect sample rate, but rather a filesize-related issue.
Midnight1987wolf Mar 21, 2021 @ 5:15am 
I converted it to a wav file, but whenever I tried to click on it in the add clip to track, it would just crash sfm, help anyone?
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Date Posted: Nov 9, 2018 @ 3:08pm
Posts: 6