Source Filmmaker

Source Filmmaker

Superior 2018년 11월 9일 오후 3시 08분
SFM's audio is choppy?
This problem has only started today and I have tried everything possible to fix it, I don't know what the problem is anymore or even how to fix it. The audio is stuttery and choppy, meaning if I press play it sounds like I am repeatedly pressing spacebar and sometimes it even cuts off. I tried to restart sfm, restart my pc, re add the audio and nothing worked, I would love to get as much help as needed, please and thank you.
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Proximity 2018년 11월 9일 오후 7시 34분 
Update the audio driver?
(Tbh I'm not even sure what causing this. Incase this doesn't work, try to check on other session)
Proximity 님이 마지막으로 수정; 2018년 11월 9일 오후 7시 35분
green 2018년 11월 9일 오후 8시 00분 
What file type and hertz is the audio?
Proximity 2018년 11월 9일 오후 8시 21분 
Speaking of audio, sfm is only compatible w/ .wav files. They don't support mp3 and such. So you must convert them to .wav before use.
Superior 2018년 11월 9일 오후 9시 39분 
The problem was the incorrect hertz (as said by Hunter in the Green Vest) so thank you guys for helping me solve the problem!
Zappy 2018년 11월 10일 오전 12시 51분 
Mah Bullets님이 먼저 게시:
Speaking of audio, sfm is only compatible w/ .wav files. They don't support mp3 and such. -
Actually, Source Filmmaker is compatible with MP3 sounds. The support is just very bad, with issues relating to the sound clip being too short by default when adding the sound to the session, only being played when playing the session at 100% speed (meaning that it doesn't play when you "scrub" through the session), and only playing if you start the session from before that default "cut-off" time (which may be 20-50% through the sound).

So, Source Filmmaker does support MP3 sounds, it just only properly supports 16-bit integer PCM-formatted WAV sounds with a sample rate of 11025, 22050, or (preferably) 44100 hertz.

mat_reloadallmaterials님이 먼저 게시:
The problem was the incorrect hertz -
Source Filmmaker only supports WAV sounds if they have a sample rate of 11025, 22050, or (preferably) 44100 hertz. In any other case, the sound will not even play in the first place.

It's possible that you had it at 44100 hertz previously, but also had it so long (5-8 minutes?) that it was too big (filesize-wise) for Source Filmmaker to handle, and then you changed it to 22050 or 11025, which made the sound file small enough (filesize-wise) for Source Filmmaker to handle. In that case, it wasn't an incorrect sample rate, but rather a filesize-related issue.
Midnight1987wolf 2021년 3월 21일 오전 5시 15분 
I converted it to a wav file, but whenever I tried to click on it in the add clip to track, it would just crash sfm, help anyone?
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게시된 날짜: 2018년 11월 9일 오후 3시 08분
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