UNCHARTED™: Legacy of Thieves Collection

UNCHARTED™: Legacy of Thieves Collection

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Where is exclusive fullscreen mode ?
Hello dear Iron Galaxy, why is there no option to use exclusive fullscreen in order to get the maximum of my gsync display? I don't want to play borderless windowed mode, it also messes up with the screen recording software.
The release was delayed for almost a year after the ps5 release and you can't deliver a simple function like a fullscreen mode? Why?
Also why are cutscenes rendered in 16:9 aspect ratio. It is kinda pointless to play in ultrwide playing the game, when everytime a little cutscene happens ugly black bars appear on the side of the screen..Iam in chapter 3 right now and that means almost 50% of the time Iam looking and ugly black bars on side the side of the screen.
Τελευταία επεξεργασία από EzyPzyJapaneze; 19 Οκτ 2022, 13:08
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Αναρτήθηκε αρχικά από Kaldaieℵ₀:
Okay, meanwhile everyone else with your problem already has a solution. And you can scream into this echo chamber about how you think things should work.

When you come back to reality, a solution already exists. Special K will fix your problem, but there's no telling when you'll be back to the rational side, so I wish you good luck.

There is it again, SpEcIaL k LMAO
People won't your poop K software, end of story.
Αναρτήθηκε αρχικά από Æ:
People like you that are against MORE options in games are ridiculous and hilarious at the same time, just be quite.
There you go living in fantasy land again. If anything, I'm known for giving options to users. I swear you're not all mentally cognizant upstairs.
Τελευταία επεξεργασία από Kaldaien; 22 Οκτ 2022, 15:45
Here is Microsoft's explanation of why they are killing off exclusive full screen mode. If you are upset about it blame them, asobo has nothing to do with what Microsoft dose to Windows.

https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/

Also since Windows 10 RS2 years ago all the games you run even if you tell them to use exclusive fullscreen are not. Not unless you edit the properties of the EXE and check "disable fullscreen optimizations" on the executable.
Τελευταία επεξεργασία από Sean8102; 22 Οκτ 2022, 16:05
Αναρτήθηκε αρχικά από Kaldaieℵ₀:
Αναρτήθηκε αρχικά από zSz:

Why do you correcting my experience? No, it doesn't work properly. Maybe for you then, but not for me. End of it.
Yes it works properly in D3D12 borderless fullscreen, or with Special K in D3D11 with borderless fullscreen, or in Windows 11 22H2 with borderless fullscreen.

You're just ignorant, and making a fool of yourself :( I'm sorry.
And there he go's again, oke man whatever. you are RIGHT. Can you now pls shut up.
yeah by default, with windows for quite some time, games set to "fullscreen exclusve" are actually displayed in a borderless window that's typically 'always-on-top' via microsoft's fullscreen optimizations

by the way, you can pretty much replicate this with special k too as it also provides a setting to enable 'always-on-top' for borderless games, plus provides a display menu to change the resolution of the game for downsampling/dsr/dldsr

but besides using special k, you could ask the game developers to simply add the ability to change resolution in the game settings. this is possible in borderless. you don't need to ask them for fullscreen exclusive (which isn't even available in d3d12 games). if you want the option to select and change resolution, then ask the game devs for that. this is possible in borderless. you can do it in the game horizon zero dawn for example

here's 8k (7680x4320) resolution selected in hzd's in-game settings while in borderless mode-

https://cdn.discordapp.com/attachments/828342888341045328/1033513504604434443/1.png

and yes doing that dropped fps quite a bit.... 8k is heavy stuff
Αναρτήθηκε αρχικά από zSz:
Ah yes, the fake FSE. Pls stop. i can always tell.
Super annoying.

I think the younger generation doesn't even know what "real" FSE mode is.

Lol, it's more like 99% of all people arguing about FSE doesn't even know what it actually means. And for the few that does, and actually cares about it, the misuse of the name ends up drowning them out and provides a solution that doesn't solve what they are after.

Chuck Walbourn at Microsoft (one of the members of the DirectX team) goes through the new fake mode over on his blog:

Αναρτήθηκε αρχικά από Chuck Walbourn, Microsoft:
Emulated Fullscreen Exclusive (eFSE)
All this brings us to the latest “fullscreen” development. As discussed above, a lot has changed in the 25 years since the introduction of DirectX FSE. With Windows 10, FSE is being deprecated in favor of eFSE. When the application uses DXGI to switch into “fullscreen” state, it’s actually getting changed into “immersive” fullscreen behind the scenes. In other words, the display resolution is never changed.

eFSE is enabled on Windows 10 for all DirectX 9 and DirectX 12 applications. They are enabled on an app-by-app basis for DirectX 10 / DirectX 11 under the label “Fullscreen Optimizations” See the DirectX Developer Blog for more details.

For DirectX games aimed at Windows 7 as well as Windows 10, using the classic ‘fake fullscreen’ and/or FSE is a reasonable choice, but for Windows 10 only games you are better off just implementing “immersive fullscreen” directly.

From The Care and Feeding of Modern Swap Chains (part 3)[walbourn.github.io]


Αναρτήθηκε αρχικά από Æ:
Αναρτήθηκε αρχικά από Kaldaieℵ₀:
it can be "fake" FSE like on spider-man and other titles so we can adjust resolution, dldsr, refresh rate in the main menu of the game itself. That's EXACTLY the same thing we want in Uncharted and GOW,

Mhm, this is typically what most people asking for FSE wants, however it's worth noting that the render resolution at least can technically be implemented differently, as decoupled from the display resolution (this is how Unity does it, for example), which is the modern proper way of supporting alternate resolutions since it means the actual UI and HUD elements always render at native resolution (so no blur etc from using a lower resolution). Refresh rate cannot be changed the same of course, sadly, though that's what VRR eventually fulfills, I guess.

Anyway, in that case all they need to do is add another alternate mode that just, if I remember it right, calls "SetFullscreenState" and that should do the trick.
Τελευταία επεξεργασία από Aemony; 22 Οκτ 2022, 20:55
Αναρτήθηκε αρχικά από Aemony:
Αναρτήθηκε αρχικά από zSz:
I think the younger generation doesn't even know what "real" FSE mode is.

Lol, it's more like 99% of all people arguing about FSE doesn't even know what it actually means. And for the few that does, and actually cares about it, the misuse of the name ends up drowning them out and provides a solution that doesn't solve what they are after.

This is a significant issue that we now can see on multiple forums People are getting mad about lack of FSE without really understanding what they are mad about. Usually pc gamers seem to have above average (average understanding isn't very high) understanding of the technologies they use, but with this topic they just refuse to learn.

I don't know how you could get majority of people to understand what these presentation models are about at least on a surface level se we wouldn't need argument threads like these every time a game launches without FSE.

Why is this particular subject matter so esoteric?
Τελευταία επεξεργασία από Dank Sidious; 22 Οκτ 2022, 22:42
Αναρτήθηκε αρχικά από Pääpeelsepuuppi:
This is a significant issue that we now can see on multiple forums People are getting mad about lack of FSE without really understanding what they are mad about. Usually pc gamers seem to have above average (average understanding isn't very high) understanding of the technologies they use, but with this topic they just refuse to learn.
Latency is sorta one of those things where unless you get out the high speed cams, you kinda just have to go on hearsay and what the internet tells you, its not as simple as say, an fps counter. Leads to a lot of placebo and people pretending they know how any of this works. I for sure haven't measured if the flip model has lower latency than Exclusive mode, I just assume it is because experts have agreed it is. But yeah, it would be nice if we could finally move past people asking for it.
Τελευταία επεξεργασία από Bitwolf; 22 Οκτ 2022, 23:28
Αναρτήθηκε αρχικά από Bitwolf:
Αναρτήθηκε αρχικά από Pääpeelsepuuppi:
This is a significant issue that we now can see on multiple forums People are getting mad about lack of FSE without really understanding what they are mad about. Usually pc gamers seem to have above average (average understanding isn't very high) understanding of the technologies they use, but with this topic they just refuse to learn.
Latency is sorta one of those things where unless you get out the high speed cams, you kinda just have to go on hearsay and what the internet tells you, its not as simple as say, an fps counter. Leads to a lot of placebo and people pretending they know how any of this works. I for sure haven't measured if the flip model has lower latency than Exclusive mode, I just assume it is because experts have agreed it is. But yeah, it would be nice if we could finally move past people asking for it.

Eh, latency is measurable via RTSS, mouse polling software, your display, and other apps.

Even then, if you're a musician and you've ever used a DAW to with live instruments and monitoring, you KNOW when the RT latency is too high. The same concept applies visually, when playing a game -- pressing a button on a controller and the time it takes to react on screen, it's no different than playing an instrument and hearing the sound it makes thru your monitors. And it's something you become EXTREMELY sensitive to over time.

That's being said UCLOT, in my exerpience, has zero latency issues. But that's just for my setup.
Αναρτήθηκε αρχικά από Kaldaieℵ₀:
Αναρτήθηκε αρχικά από Æ:

WRONG again, spider-man that runs in D3D12 has fullscreen support that let's you change the internal resolution and use DLDSR and change refresh rate in the games menu and here you are defending this hot garbage decision. 🤡
That's not Fullscreen Exclusive, that's the game changing the desktop resolution every time you alt-tab. D3D12 doesn't have Fullscreen Exclusive, why you're arguing with a developer over this I have no idea :-\
Is this what Elden Ring does to force a 60Hz mode, change the user's desktop resolution?
Αναρτήθηκε αρχικά από Akorn1987:
Αναρτήθηκε αρχικά από Bitwolf:
Latency is sorta one of those things where unless you get out the high speed cams, you kinda just have to go on hearsay and what the internet tells you, its not as simple as say, an fps counter. Leads to a lot of placebo and people pretending they know how any of this works. I for sure haven't measured if the flip model has lower latency than Exclusive mode, I just assume it is because experts have agreed it is. But yeah, it would be nice if we could finally move past people asking for it.

Eh, latency is measurable via RTSS, mouse polling software, your display, and other apps.

Even then, if you're a musician and you've ever used a DAW to with live instruments and monitoring, you KNOW when the RT latency is too high. The same concept applies visually, when playing a game -- pressing a button on a controller and the time it takes to react on screen, it's no different than playing an instrument and hearing the sound it makes thru your monitors. And it's something you become EXTREMELY sensitive to over time.

That's being said UCLOT, in my exerpience, has zero latency issues. But that's just for my setup.
Yeah, Special K can measure latency as well. There's zero difference between a borderless fullscreen window in D3D12 than a fullscreen exclusive game in D3D11.
Αναρτήθηκε αρχικά από zSz:
Αναρτήθηκε αρχικά από Kaldaieℵ₀:
Yes it works properly in D3D12 borderless fullscreen, or with Special K in D3D11 with borderless fullscreen, or in Windows 11 22H2 with borderless fullscreen.

You're just ignorant, and making a fool of yourself :( I'm sorry.
And there he go's again, oke man whatever. you are RIGHT. Can you now pls shut up.
If you agree to stop spreading misinformation, I won't bother you, yes.
Αναρτήθηκε αρχικά από SeeNoWeevil:
Αναρτήθηκε αρχικά από Kaldaieℵ₀:
That's not Fullscreen Exclusive, that's the game changing the desktop resolution every time you alt-tab. D3D12 doesn't have Fullscreen Exclusive, why you're arguing with a developer over this I have no idea :-\
Is this what Elden Ring does to force a 60Hz mode, change the user's desktop resolution?

Yes, Elden Ring is an example of a useless implementation of Fullscreen.

- Its Fullscreen mode is 99% identical to its Borderless Window mode.
- Its Borderless Window mode already supports above-native and below-native resolutions.
- Its Fullscreen mode enforces a 60 Hz refresh rate, and even forces a display mode switch despite 60 Hz already being used by the desktop.

Like, the only thing its Fullscreen mode does different from the Borderless Window mode is that it enforces a 60 Hz refresh rate which you cannot even tweak. Beyond that it is identical from what I can tell. And since DX12 lacks proper exclusive fullscreen mode, there's no other difference in performance or otherwise from the borderless window mode.

So users assuming Fullscreen is the best is actively penalized by useless display mode switches and an enforced 60 Hz refresh rate that the Borderless Window mode does not have, while otherwise being identical.

Even the HDR of that game is technically possible in Borderless Window mode as well if I remember it right -- it just isn't available in that mode because the responsible developer was clueless to how DXGI HDR works.

But hey, the placebo is real, and people using the game's Fullscreen mode will feel that they're somehow magically getting a better experience than Borderless Window mode despite the unnecessary display mode switches and forced 60 Hz refresh rate.
interesting topic. i learn quite a bit!
i also find it interesting how the troll use multiple account, lol. i mean the way they write and force their point is the same, your private account can't hide that.
is it so he can continue trolling after he get banned?
Αναρτήθηκε αρχικά από Kaldaieℵ₀:
Αναρτήθηκε αρχικά από zSz:
And there he go's again, oke man whatever. you are RIGHT. Can you now pls shut up.
If you agree to stop spreading misinformation, I won't bother you, yes.

For real? what misinformation?
I'm telling MY experience and You're trying to tell ME how I experience the fullscreen or borderless fullscreen topic. That is what you are doing. You don't add any related information.
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