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you essentially a square inside w/ quality kill box rooms in NW,NE,SE corners.
Wave 1 I blocked R stairs (outside) Kill box in NW corner. Over time block all steps to rift except south (they need a spot to enter), and put a wall to left of south stairs to complete the sealed loop. 2nd wave rift you will have to solo, but its weak so you should be fine. After that only 3 of the remaining rift portals can bypass NW kill box and you have several waves before any of those come. Toss up kill box in SE corner to take those out.
https://www.youtube.com/watch?v=g3ttJPNSDY4
For the on-map Grinders I haven't tried this yet but with the "Flips Heavy Orcs" upgrade you could probably get some big ones into the grinders which could save you a lot of shots (especially on Armored Ogres and Mountain Trolls).
This is the way.
I made a killbox on the southeast corner OUTSIDE the middle square. It has a very nice box for it. Inside you don't have the ceiling space for ceiling traps.
Obviously blockade all entrances to the rift except the one leading to that.
Only 1 unstable rift is a problem, on the last wave. I have a ton of coin at that point so I just fill out the path with traps and it's taken care of.
its actually one of the simplest levels just don't waste resources on the expensive war traps and you should be fine.
Reminder you can earn +2 Skulls on any level with the Untouchable bonus (take no damage). Maps 1-3 are the easiest because there are no Orc Archers. Later you can use your own Archers or Decoys so the Orc Archers don't pay as much attention to you.
A bit of grinding is a staple for all tower defense games - always has been.
Yes its cheesy but the map's "mechanic" makes it kind of pointless to defend the outside other than some archers to thin the herds.
And that's what has always been great about OMD, there's never just One Right Way to do anything. Do what works for you!
https://www.youtube.com/watch?v=8eGR76lDAds