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"Depending on what you set the difficulty to, your units and structures could be cheaper / more expensive to build, move faster / slower, fire quicker / slower, and the opponent’s will be the opposite."
Posts on various websites and information in the game files for Red Alert:
"Your units rate of fire decreases by 20 percent while the enemy increases by 20 percent. The AI also has 20 percent more health, firepower, and armor. They also build faster which makes them challenging in the early game. In regards to tactics I don't think they are smarter they just build more and attack frequently."
In the CNC Remastered folder it has a readme file in CD3 folder but doesn't have an explanation about difficulty.
I have no information otherwise, but my guess would be its using the difficulty stats from Red Alert. Also doesn't mention in the manual about an increase in AI change. Only stats.
We are more talking towards the original C&C in this thread because there was no difficulty slider for it.
V
Yes but they just used the difficulty slider from RA in the original so it should be the same changes lol .
There is a difficulty slider when you start a campaign and when you load a mission. You must have missed it, but it's there. Hard is quite difficult.
Nah. Its mainly because Hard didnt exist back then, so it really is harder.
I just did the Havoc GDI mission (with the commando and transport). It was much easier then the previous missions because enemy stats dont matter in that mission.
Actually cleared the map of all SAM sites and units (except for 2 attack buggies). In other missions the AI just gets enormous bonusses so you need way more units then them to even stand a chance.
Depends on the game. A lot of of 2D platform games were ''nintendo hard'' because saving just wasnt possible. You only had x amount of lives and you to complete the game in one go.
Saving was a big QOL change that removed a lot of artificial difficulty (no need for perfect memory and less likely to make mistake due to fatigue)
On the other hand these days people might also be way to used to savescumming.
''oh something went wrong, lets just reload''
The original didnt have one.
I hated platformers back in the day and I still hate them now but I know from friends the old school platformers were as hard as concrete balls.
They never seems to struggle for resources. They pump out units really fast and rebuild destroyed structures near instaneously.