Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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C&C is too difficult for me to bother
I beat C&C back in the olden times when it initially released, but either they've increased the AI's intelligence or I'm dumber than I used to be, because some of these missions are just a chore to complete, and I don't care enough to bother.

Cheers to Westwood Studios which doesn't exist anymore, for creating an RTS that advanced the genre at release, but I just can't be bothered to chug through these missions to figure out what the mission creator's one true path was to beat the mission. Old school gameplay or something like that
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Warspite a écrit :
Panic Fire a écrit :

Nah its most likely you are blocking out how many attemps and failures you had back then and only really remember the time you "won". Its pretty common actually. There are in fact less cheese in this one than the original but theres still some cheese and these games were of the dying and trying again over and over till you succeed dificulty era of games. Unlike today that approaches games so that they are actually balanced and fair and more reliably depend on play skill and knowledge rather than attempting the same thing over and over again till you magically make it through the random onslaught.

I disagree.

Old games were harder. I am older and (joking aside) still as smart but I just have a lot less patience than I had 20+ years ago. Because I'm older.

If you see what I mean.

Equally I see what you mean so maybe I am wrong because I'm so old.

:)
Agreed. Back then I had the patience to replay a mission a dozen times until I got it just right. Now I better understand balance and fair play and don't want to fool with it otherwise. So I switched to casual.
I beat it on PS1 before PC where there is no save and load, worse controls and it slows down to a crawl on the later missions because the hardware was too weak to run it properly just like most consoles since then
The second option, that is it. With age, we just dont become dumber but lazier too.
The old games were really hard. You can still load them from disk and see. They kept the AI pretty same. agree it's pretty hard though especially by todays standards.
RA96 manual on page 9 about difficulties:

"Depending on what you set the difficulty to, your units and structures could be cheaper / more expensive to build, move faster / slower, fire quicker / slower, and the opponent’s will be the opposite."

Posts on various websites and information in the game files for Red Alert:

"Your units rate of fire decreases by 20 percent while the enemy increases by 20 percent. The AI also has 20 percent more health, firepower, and armor. They also build faster which makes them challenging in the early game. In regards to tactics I don't think they are smarter they just build more and attack frequently."

In the CNC Remastered folder it has a readme file in CD3 folder but doesn't have an explanation about difficulty.

I have no information otherwise, but my guess would be its using the difficulty stats from Red Alert. Also doesn't mention in the manual about an increase in AI change. Only stats.
AoA GeneralOL a écrit :
RA96 manual on page 9 about difficulties:

"Depending on what you set the difficulty to, your units and structures could be cheaper / more expensive to build, move faster / slower, fire quicker / slower, and the opponent’s will be the opposite."

Posts on various websites and information in the game files for Red Alert:

"Your units rate of fire decreases by 20 percent while the enemy increases by 20 percent. The AI also has 20 percent more health, firepower, and armor. They also build faster which makes them challenging in the early game. In regards to tactics I don't think they are smarter they just build more and attack frequently."

In the CNC Remastered folder it has a readme file in CD3 folder but doesn't have an explanation about difficulty.

I have no information otherwise, but my guess would be its using the difficulty stats from Red Alert. Also doesn't mention in the manual about an increase in AI change. Only stats.

We are more talking towards the original C&C in this thread because there was no difficulty slider for it.

V
Thats what my last line refers too.
Vanessaira a écrit :
AoA GeneralOL a écrit :
RA96 manual on page 9 about difficulties:

"Depending on what you set the difficulty to, your units and structures could be cheaper / more expensive to build, move faster / slower, fire quicker / slower, and the opponent’s will be the opposite."

Posts on various websites and information in the game files for Red Alert:

"Your units rate of fire decreases by 20 percent while the enemy increases by 20 percent. The AI also has 20 percent more health, firepower, and armor. They also build faster which makes them challenging in the early game. In regards to tactics I don't think they are smarter they just build more and attack frequently."

In the CNC Remastered folder it has a readme file in CD3 folder but doesn't have an explanation about difficulty.

I have no information otherwise, but my guess would be its using the difficulty stats from Red Alert. Also doesn't mention in the manual about an increase in AI change. Only stats.

We are more talking towards the original C&C in this thread because there was no difficulty slider for it.

V

Yes but they just used the difficulty slider from RA in the original so it should be the same changes lol .
Vanessaira a écrit :
We are more talking towards the original C&C in this thread because there was no difficulty slider for it.

V

There is a difficulty slider when you start a campaign and when you load a mission. You must have missed it, but it's there. Hard is quite difficult.
Panic Fire a écrit :
Nah its most likely you are blocking out how many attemps and failures you had back then and only really remember the time you "won". Its pretty common actually. There are in fact less cheese in this one than the original but theres still some cheese and these games were of the dying and trying again over and over till you succeed dificulty era of games. Unlike today that approaches games so that they are actually balanced and fair and more reliably depend on play skill and knowledge rather than attempting the same thing over and over again till you magically make it through the random onslaught.

Nah. Its mainly because Hard didnt exist back then, so it really is harder.

I just did the Havoc GDI mission (with the commando and transport). It was much easier then the previous missions because enemy stats dont matter in that mission.

Actually cleared the map of all SAM sites and units (except for 2 attack buggies). In other missions the AI just gets enormous bonusses so you need way more units then them to even stand a chance.

Warspite a écrit :
I remember it.

I remember how hard it was back in the day and it still is.

As a generalisation current games are much easier than old games. Current games "hold your hand" and tell you what to do.

Old PC games didn't do that. It was purely trial and error.

I am generalising but I really think old games were much tougher than "modern" games (from the last 10-15 years or so)

Just my opinion.

Depends on the game. A lot of of 2D platform games were ''nintendo hard'' because saving just wasnt possible. You only had x amount of lives and you to complete the game in one go.
Saving was a big QOL change that removed a lot of artificial difficulty (no need for perfect memory and less likely to make mistake due to fatigue)
On the other hand these days people might also be way to used to savescumming.
''oh something went wrong, lets just reload''




Pinworm a écrit :
Vanessaira a écrit :
We are more talking towards the original C&C in this thread because there was no difficulty slider for it.

V

There is a difficulty slider when you start a campaign and when you load a mission. You must have missed it, but it's there. Hard is quite difficult.

The original didnt have one.
Dernière modification de Tiasmoon; 6 juin 2020 à 17h25
Aye the original didn't have one. Im theorizing in the Remastered version its using the difficulty stats from RA slider into TD.
Tiasmoon a écrit :

Depends on the game. A lot of of 2D platform games were ''nintendo hard'' because saving just wasnt possible. You only had x amount of lives and you to complete the game in one go.
Saving was a bit QOL change that removed a lot of artificial difficulty (no need for perfect memory and less likely to make mistake due to fatigue)


I hated platformers back in the day and I still hate them now but I know from friends the old school platformers were as hard as concrete balls.

Dernière modification de Warspite; 6 juin 2020 à 17h13
skatblast a écrit :
Some of the missions are definitely harder than i remember, there are some missions that wont work unless you play near perfectly because you eventually run out of money if the scenario last to long/ you lost too many units over and over again.

Also im almost positive the AI does not play by the same rules we do.

They never seems to struggle for resources. They pump out units really fast and rebuild destroyed structures near instaneously.
Mission 5 RA Allies is qutie hard.The enemy seems to spam you and yet your given with very little forces.
Nope - same old map hacking AI from the old days, just feels cheap compared to modern RTS lol.
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Posté le 6 juin 2020 à 3h36
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