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I can get buffing the A.I., but having clairvoyance is just annoying and having a different rule set just for them makes it worse. They had no heroes around, no sight towards my army, but they get to see it anyway.
As for as garrisons...if you don't defend them I don't mind them being attacked and losing them. I'd just like them to engage my forces instead of avoiding them 24/7 as if I'm playing Total Gorilla Tactics and not Total War.
I remember A.I. small armies getting in my back lines was not game of cat and mouse it was a game of A.I. attack a settlement will small tire army and making good tactical choices got me win.
But without walls A.I. runs free through a city and can easily overpower everyone as if it was a normal field battle.
(i do not mind loosing settlements but i do mind loosing them when it a small tire army getting a win just because i cannot get defensively tactical)
To solve this AI problem use this mod that makes the AI work, the current AI does not work at all in the game since the launch of the game, and CA knows this, because the game is in beta even 1 year after launch, and MAYBE with this new dlc
they should review this issue coming from launch.
just subscribe to these 2 the other mods are optional.
can trigger mods mid-campaign.
https://steamcommunity.com/sharedfiles/filedetails/?id=2797826270
https://steamcommunity.com/workshop/filedetails/?id=2837648907
this one is optional, only put it if you think the game is easy
https://steamcommunity.com/sharedfiles/filedetails/?id=2833697505
this mod helps with city defense.
https://steamcommunity.com/sharedfiles/filedetails/?id=2914339841
I like the garrisons now. Fix the AI.
Youtubers were yes (if mean community they were getting gas lighted by YouTubers because no one i play with ever complain about sieges or miner settlement battles)
Only Complaining i saw was YouTube who not good at attacking settlements or people being salty about attacking side of sieges (Me personally i love see better sieges but removing them from all settlements was not right call)
Basically CA did the part of "I do not like how my cars tire is flat let me remove the tire to solve the problem" and you just driving around on axial. (They should add a toggle instead making modders solve the problem.
Yes the vocal minority was crying like babies that got they lolly's stolen. The rest of the community did not want the walls to be removed. I for myself love the settlement battles in the towns etc, but CA listened to the crybabies and went the easy way which made everything worse than before instead of fixing, AI pathing in settlements, settlements themself, garrisons and overall the AI.
Now we're stuck with braindead field battles with 0 tactics neither from the player nor the AI.
Also: The "I hate settlement battles and I belong to a minority but my opinion is more important and I want to make the game for everyone else bad, because I suck at the game" Gang is most likely incoming too.
Imagine IRL battles hey "...my lord the enemy is literally at the gates! Quick build our barricades and towers!"
As an old school TW player this makes me rage and seethe so hard I hate zoomers for bringing in this twitch style of play to our franchise.
- You can bring back walls to minor settlements
- You can adjust garrison strengths
- You can improve the AI behavior (in what way I do not know, but the mod claims it does and it's users seem to agree with it)
The problem is, Mods should NOT fix this. It's CA's fault and they have to fix it by giving us a toggle-able option for all the snowflakes that want "more fieldbattles" even though the whole game was full of it before the garbage patch.