Total War: WARHAMMER III

Total War: WARHAMMER III

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Garrison Rework
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Tags: mod
File Size
Posted
Updated
1.846 MB
Jan 7, 2023 @ 10:11am
Mar 25 @ 10:28pm
19 Change Notes ( view )

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Garrison Rework

Description
The mod changes the garrisons to make them stronger, more diverse, and more suitable for settlement battles. Main changes:
  • The garrisons of settlements and defense buildings have become stronger, for some races significantly, but balanced among themselves (don't judge harshly)
  • A variety of units were used, including from DLCs.
  • Added heroes, including mages, on mounts.
  • The major settlements of demons (Khorne, Tzeentch and Slaanesh), which have two variants, have different garrisons. The defensive buildings of the Cathay (Yin and Yang) are also different.
  • Forts and gates have a full garrison of up to 20 units at the level of the major settlements with defensive buildings.
  • Capitals for the respective races (Altdorf for the Empire and vampires, Nagarond for dark and high elves) have a slightly better garrison.
  • Outposts (Warriors of Chaos and Wood Elves) have become stronger .
  • Outposts from faction alliances also have stronger units.
Important information
  • Not all garrisons are shown in the pictures
  • Compatible with game saves. Garrisons should be updated the next turn.
  • Must be compatible with all mods that do not change garrisons and types of battles for the settlement.
  • Must be compatible with mods that add new buildings. If there is any incompatibility, it is likely to manifest itself in the form of doubling, changing or disappearing some units for the respective settlement, which is not something critical.

310 Comments
✙Старийꑭ Apr 12 @ 3:01pm 
Радий бачити українізацію вахи)
sirkudjon Apr 10 @ 10:29am 
Sometimes the big massive units from garrison gets stuck in map and are unable to move. Also HE mage porthole is broken.
Xeonzs Apr 5 @ 4:51pm 
Excited to try this
S.S.O. | Artegor Apr 5 @ 4:39am 
Um, change the garrisons AFTER first turn, and adds it with minimum health. Sorry but no. If it adds garrisons with full health, at the start of the game, it will be great.
Kairos  [author] Mar 29 @ 2:48am 
Unsubscribe and re-subscribe to the mod
dbohn01 Mar 28 @ 1:38pm 
Hey Kairos, thanks for the mod! When loading a new game, I got this error message:
The following mods caused a crash to the Database Garrison_Rework.pack
The first invalid database record is 1296026877 in table building_level_armed_citizenry_junctions_tables and pack file Garrison_Rework.pack
I hope this helps and thanks for all of your great work!
Kairos  [author] Mar 26 @ 10:26am 
Yes, you can use this mod even if you don't have the DLC. If you have units in your garrison from the DLC, which you do not have, they will still fight in the battle, and you can control them as well as purchased units. At least I haven't heard any problems with this.
sirkudjon Mar 26 @ 5:08am 
"A variety of units were used, including from DLCs"
Does this mean it is required for the user to have these DLCs in their library? Ie. I don't own Shadows of Change DLC. Can I safely use this mod without Ostankya or Yuan Bo DLC?
Kairos  [author] Mar 25 @ 11:32am 
Garrisons are refreshed on the next turn
Evisulcxe Mar 25 @ 11:25am 
I have disabled the mod but in game the mod still works? Odd.