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EDIT: I'm not really sure what further you're trying to get out of this.
Also you should take a look into the new Steam Beta.
Edit note:
Instead of acting uppity, telling people they don't know, what you mean, say what you mean. Gee.
There is no reason to offend others.
And there you are wrong, exactly as I said
However, don't get me wrong. Before I write or comment or tell my opinion to something, I will first learn about the context. Thats how I was was brought up. Thats how you get toughted in school to do discussion. Otherwise we would just tell useless things without having any results.
I expect that from any other person, before he or she might comment, not knowing.
There is no uppity in this. Just lazyness by the other side, to use eyes and brains to read.
But there is nothing wrong and definately no shame about just simply asking "what the benefits or functions are?". So to clarify the context to be well informed, I present you the link.
https://store.steampowered.com/remoteplay
So no, it is not local coop. No one is sharing input.
It just uses some basical functions of it, as you can read. Still it works like simple multiplayer in most games. But as client you can play anywhere, including almost any device.
And since newest Steam Beta even without Steam installed:
https://steamcommunity.com/groups/homestream/discussions/0/3111395750231979202/
So I ask you kindly, please read first the sense and usage of RPT, and maybe try it out. Than we can speak a common language.
I have used remote play together, both as host and client, I know how it works. It wouldn't work here the way I've experienced it. Unless they managed to create some unique multiplayer campaign mechanism specific for RMT.
In Civ 6 for example, it surely works on the basis of a hotseat campaign. Because one player does his turn, then the client would remote control the host's input to play his turn.
You could do that in TW, but you wouldn't be able to do the real time battles.
>Having to Share input.
Lmao, OK.
you dont share input.
You re not bound to local coop modes. You also can play online with other players while playing remote play together. And remote play together by itself is not "local", that is the sense of it. There are games who don't support local coop and still support Remote Play Together.
It is not using the mechanics of implented local coop, it is using an steamworks API (as you could read in the links I gave).
Why ? Other realtime strategies work quite fine. The same goes for FPS. There is no restriction. The developer just has just to implent it.
It "behaves" as if you were playing local co-op like in the old days.
How?! How would you do real-time battles with remote play together when you're sharing input? The keyboard/mouse presses of the client are replicated on the host computer as if the host computer was the one doing it.
Can you show us a game with remote play together where both players have their separate views, like if each was playing its own independent instance of the game?
For example:
https://www.reddit.com/r/Witcher3/comments/lu4t2k/witcher_3_remote_play_together_steam/
Why? Why is this a thing? What's the point?
https://steamdb.info/search/?a=app&q=&type=-1&category=44
https://store.steampowered.com/search/?sort_by=Reviews_DESC&category2=44