login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nothing better than handing control over to your buddy when you're stuck on a hard part. But this will do for now.
___
So far anyone-invites work great! Sampled a short game of pacman co-op with a phone user who's never used steam. Not the most rigorous but it's functional.
Big news thanks Christen
Couldn't agree more. I've got a bunch of narrative driven adventure games I've wanted to play with friends via Broadcasting, but the latency on that is too high. Waiting 10 seconds before you can start discussing a choice in The Walking Dead doesn't really work.
Remote Play Together would be perfect, but while it can be a lot of fun to play those games with friends none of them count as "local multiplayer" and so it can't be done.
I don't know any PC platform that offers as many features as Steam does.
If Epic's free games sways you, then you do you.
Funnily enough though, Steam has had record highs on active users, so it's hard to say it's exactly bleeding users.
Parsec
Parsec isn't a competitor to Steam...
The guy was talking about how Steam is bleeding people when it comes to Remote Play to Parsec. As in, the people aren't leaving Steam entirely (still need it to play the game), but Parsec is preferred over Steam Remote Play Together as a feature.
wow, Parsec was launched ages before this was even a remote idea...
Now if that feature was also a thing for normal steam broadcasting it would make the feature finally useful for most people, sharing your gameplay with little to no delay is what people are looking for nowadays , I can understand that remote play can be a sensitive topic for devs so that's why there is a toggle for it,but there is no reason to restrict all that good tech you're adding to steam broadcast ! at least that's my opinion
@Christen
Please correct your Group announcement post (displayed via Steam activity log) to mention the "Steam Link" App. There is no mention of it, and it may lead people to think Remote Play is possible via only the Web Browser.
Haven't had the chance to try it out yet since people are sleeping but a couple feedback regardless:
1) When a friend on Steam accepts an invite NOT to join a voice call, the host still attempts a voice call regardless which forces the invitee to hear the damn call ringing tone. If the invitee accepts the invite but NOT the call, there shouldn't be any attempts of a voice call at all.
2) Maybe have an option in Steam settings to show host's screen when they Alt+Tab/Shift+Tab/switch focus from the game? I know some friends said it's jarring to them to see the game and the wait screen if the host is trying to find a fix for controllers. At the end of the day you're Remote Playing with friends that you would hopefully trust. If anything, share screen and but DISABLE INPUT by default. Just add an overlay stating Remote Play Inputs are disabled.
3) Please, please, PLEASE work on Steam Friends/Group Chat functionality. Make it such that we can drop a link into Group Chats to make mass invitations a lot easier.
4) Moreso: PLEASE work on the Steam Chat app. This is literally THE perfect time to do it. Fix the issue with the application crashing when trying to send an image (on Android at least). And also: ADD VOICE CHAT TO THE STEAM CHAT APP! It makes zero sense to use the Steam Chat app to accept game invites whilst having to rely on another application to be a part of a voice call!