NieR Replicant ver.1.22474487139...

NieR Replicant ver.1.22474487139...

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Mouse Cursor... AGAIN?
Deja-vu... Like in NieR: Automata?
How to put off that mouse cursor when playing with a controller?
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16-23 / 23 のコメントを表示
Athaz の投稿を引用:
How it is not the same engine? They literally have the same issues
Most of their issues aren't the same. For example, Replicant doesn't have Automata's bug related to rendering at the wrong resolution when full screen, but Automata doesn't have Replicant's bug that causes it to run too fast if the frame rate isn't limited (and Automata's limiter, despite not being very good, at least works).

Some of these bugs are just very common issues that can be caused by sloppy programming regardless of the game engine. In this particular case, for example, it's a very common technique when you want to measure mouse movement to check to see how far the user has moved the mouse cursor after every frame, then move the cursor back to the center of the screen. This guarantees that the mouse cursor doesn't fail to register movement because it's up against the edge of the screen. All of that is fine... as long as the mouse cursor is hidden. If your engine fails to hide the mouse cursor properly, then it looks like it's stuck in the middle of the screen.

That's also why SpecialK has an option to forcefully hide the mouse cursor; this kind of thing happens all the time in poorly-coded game engines.
最近の変更はMinneyarが行いました; 2021年5月16日 21時02分
2021年5月17日 21時12分 
special k.
Minneyar の投稿を引用:
In this particular case, for example, it's a very common technique when you want to measure mouse movement to check to see how far the user has moved the mouse cursor after every frame, then move the cursor back to the center of the screen. This guarantees that the mouse cursor doesn't fail to register movement because it's up against the edge of the screen. All of that is fine... as long as the mouse cursor is hidden. If your engine fails to hide the mouse cursor properly, then it looks like it's stuck in the middle of the screen.
None of that is fine, actually :P

If the developer knew more about the PC platform, they'd use Raw Input and measure mouse input unrelated to cursor position for camera control. Instead, they bungled the Windows cursor (intended for interacting with UIs) up. The only reason better coded games would move the cursor to the center of the screen is so that it doesn't drift off into other applications, they definitely don't use pixel-scale motion of the cursor to control their camera.
ReActif の投稿を引用:
Use SpecialK addons.
There is some tuto available to indicate how do this.
This is very simple and quickly, it solve the cursor problem and the 60fps stability.

When its THAT simple, why the producers of the game didn't implement it for us BEFORE rolling out the game ^^ Ah, wait. they are working for the Automata patch first, and in 3 years later Replicant patch will come, too ;) Doing one thing after another.
Ugh i just started this game and i have the same issue.

And no.. it doesnt stay towards the side either sometimes it pops up right back in the middle which is incredibly annoying. Like what?

Also had the game auto alt-tab out twice on me for no reason already...
Luckily not during combat...

Edit: it seems whenever you take a screenshot in steam that makes the cursor come back to the middle of the screen...

I had like 3 more ALT+TABs in playing like 6 hours no idea why...
最近の変更はMasterKroketが行いました; 2021年12月13日 12時00分
Taking a screenshot brings the cursor back, which is really annoying! Does SepecialK hide the mouse cursor automatically after you take a screenshot?
最近の変更はprof_westmanが行いました; 2022年1月3日 7時03分
It hides it automatically forever
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16-23 / 23 のコメントを表示
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投稿日: 2021年5月15日 10時24分
投稿数: 23