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Quote of your initial comment; "--- this mod doesn't work on my XCOM 2 (Long War 2, not WotC). SwappImg is installed. The class and rank icons for the operatives don't change. ---"
Sooooo .. you fixed it (**inderectly**) all or not since the above remarks. Right?
Glad i could help out.
Enjoy your alternate coding results!
Thank you very much, but the method I used to replace the class images, I repeat, works flawlessly. I was only interested in how the rest of your rank-related images should be correctly declared in the script. But if you don't remember that, I won't insist.
Thank you again.
My best wishes!
Last suggestion... "Coding Mods requires a lot of specific skills."
Not all players are up to these sharp challenges.
Can't help you more than the remarks below, sorry.
Again... good luck on your own!
...
3) "SwappImg" is only a formal calibration of a very few (and rare) UI processing contexts. It's simply active when OTHER mods alter my files. Sometimes it fails too. Guess why? THEY're blocking it to hack my stuff.
4) You simply can't import! We all compile stuff (UC Classes, and far more). Graphics must go through pre-defined libraries (UPK, SPI, etc).
5) LW_Overhaul isn't mine and isn't touched by my assets. Yet - i keep track of shared methods to make MY graphics always valid at runtime (the custom game player load-up). Even the "SquadImagePaths" are declared for important reasons.
Ok.. now i understand what might happens there.
1) If you alter ANY other mods or even delete some settings (INI files or not) there are risks of conflict or priority interference between most assets from your list of active mods. Each of our (modders) coding flows are already made with compatibility provision.
2) Some of us tried to copy/alter/mimic our files and features. To name just one from many more (RustyDios) crashed my library of codes. Even (Robojumper, etc) tackled the UI systems heavily too.
I have only one question left for you: how and where can I correctly import your rank icons from your mod into LW2 so they're colored?
Thank you.
UPD:
If you're interested, the archives themselves (for example, qUIck_LW2_UILibrary.upk) work as expected. I opened them in Unreal Explorer and transferred the icon names for each LW2 class by editing XCOMClassData.ini in LW_Overhaul.
That is, I commented out the old icons and added yours:
; +IconImage="img:///UILibrary_LW_PerkPack.Class_Shinobi"
+IconImage="img:///qUIck_LW2_UILibrary.class_shinobi"
etc.
None of the images for this mod work. AML doesn't show any conflicts. Furthermore, I understand that the lines in XCOMEngine.ini, specifically the ModCalssOverride= line in My Documents configs, essentially show the same conflicts as AML, if any. So, there are no conflicts at all. Yes, your LAByrinth mod is installed and works perfectly.
I don't know, maybe I should uninstall your SwappImg mod; maybe it's not needed for this mod at all currently?
https://github.com/X2CommunityCore/xcom2-launcher/releases/tag/v1.6.0
(Direct development site from the author)