Stellaris

Stellaris

859 ratings
Expanded Starbases
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File Size
Posted
Updated
1.111 MB
Apr 12, 2018 @ 6:59pm
Aug 28 @ 9:17am
140 Change Notes ( view )

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Expanded Starbases

In 1 collection by Tovius
Expanded Mod Collection
53 items
Description
Beefs up starbases and orbital rings, and introduces new buildings and modules. Please see the discussion post for a full list of features.

General Features
- New level of starbase and orbital rings
- Starbases and orbital rings get additional weapon slots, including titanic weapons at the highest level
- New modules, including larger weapon modules and science modules
- Many new buildings, such as Patrol Offices to better protect trade, and Atmospheric Manipulator to improve the habitability of your planets
- Changes to existing modules and buildings
- New starbase related techs

Mod Compatability
This mod requires Universal Modifier Patch
This mod requires UI Overhaul, or an equivalent mod

This mod is not compatible with mods that add new levels of starbases. If you wish to use these mods together, you will need the no bastion patch:
https://steamcommunity.com/sharedfiles/filedetails/?id=2282355375

This mod is also not compatible with Alpha Mod, NSC, or other mods that modify the starbase ship size file.

Recommended Mods
Mods that compliment this mod, or which this mod can tie into

At War: Defense Platform Longevity
https://steamcommunity.com/sharedfiles/filedetails/?id=2501114149

Defense Fortress
https://steamcommunity.com/sharedfiles/filedetails/?id=2626196020

Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Popular Discussions View All (9)
15
Nov 2, 2024 @ 1:50pm
Locked modules slots, missing initial shipyard?
Deglorath
1
Nov 6, 2024 @ 8:46am
Unable to upgrade or even select slots?
Onix
2
Jun 3, 2022 @ 10:02pm
Starbase Extended
RoronoaDroagon
763 Comments
klanker2025 Sep 1 @ 12:32pm 
loved this mod
Tovius  [author] Aug 21 @ 8:18pm 
Probably because of the new patch. I haven't had time to work on it yet.
Jet Stream Sam Aug 21 @ 6:14pm 
Amazing Mod!!! Thank you so much for all your hard work!! A heads up for anyone running a considerable number of mods like I do: if you are having trouble with construction ships building mining/research stations, or your home star base not being built at the start of the game, this mod might be the culprit. (Figured this out by isolation testing)
Sledjer Aug 17 @ 7:58am 
I noticed that both mega_volatile_motes_budget.txt and mega_rare_crystals_budget.txt have missing bracket errors. They occur at the end of the file though so IDK if there's any actual effect from that.
DarthCain Aug 6 @ 8:00am 
Any chance of you uploading a legacy version for 3.14 ?
AltoidsMaximus Jul 23 @ 1:06pm 
NVM, Scripted Trigger Coat isn't functioning with this mod currently, it used to do.
AltoidsMaximus Jul 23 @ 9:51am 
IDK why yet, but the mod is not turning on at all for me.

Mod Order:

Expanded Starbases
Expanded Starbase: No Bastion
More Starbase Slots for Expanded Starbases


(Position 100-102 of the list, near the bottom right above performance and big patches)

Expanded Mods Base is in position 1, first mod above Ariphaos Unofficial Patch. From line 2 to 40 its graphic mods, such as UI Overhaul, Planetary Diversity, and BPV. Then traditions, and ascension perks andflavor/event mods from 40 to 73, technology mods until 93, then galactic community changes until 99.

Maybe some of these mods are conflicting? The vast majority are minimally invasive and I believe don't have any significant or at all, changes to the starbase system.
Tovius  [author] Jul 13 @ 12:36am 
I was able to fix it by making my own extra large weapon for starbases only. Why it wouldn't use the normal weapons, I'll never know.
Tovius  [author] Jul 12 @ 4:23pm 
I've recently uploaded a fix that caused starbase reactors to give the wrong amount of power, but I am still trying to fix a bug causing starbases to not use extra large weapons. If anyone thinks they can help track down the problem, please let me know.
Yenzvic Jul 9 @ 6:00pm 
Unfortunate, thanks anyway.