Portal 2

Breaking Through
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zwan33 Jan 20 @ 1:33pm 
Ha, just did it! Thanks to the F6-key... R2 and R3: "slowed wall movement"? And I still barely had a fraction of a second left in the end.
wildgoosespeeder Aug 7, 2014 @ 7:21pm 
I don't like panic or rush maps. It plays a little worse on an Xbox 360 controller than using WASD. I have hooked my computer to my HDTV if you are wondering why I am not using a keyboard.
[ƦAWƦaRFS]CatchÆS-07 Jun 14, 2014 @ 12:45am 
When will you make more custom maps?
[BA][MR] The Button Breaker Jun 24, 2013 @ 4:36am 
E1craZ4life Mar 23, 2013 @ 8:33am 
I despise you.
I loathe you.
You arrogant, smugly quiet, awful, jump-suited MONSTER of a test builder!
SuperSuit12 Mar 6, 2013 @ 5:51pm 
Tomexi Dec 23, 2012 @ 8:58am 
I like it map, good job autor.
Free Beer Dec 21, 2012 @ 12:02pm 
Gotta think fast! Good job!
Cunning Conundrum Dec 12, 2012 @ 11:34pm 
Fun, 5 tries to complete.
jasonkym Nov 10, 2012 @ 1:46am 
... ?
+ _+
Crono Oct 17, 2012 @ 2:05am 
rawrieatjoo1: But I did beat it, it's very fast, but it's not unbeatable.
Layne  [author] Oct 17, 2012 @ 1:54am 
I didnt put any check points when your on the run, only at the end of the 1st mini chamber. Slower version is inbound.
I Kinda Fail Oct 16, 2012 @ 9:31pm 
This is ridiculous. I die, the game loads and I'm instantly on the run and I'm still too slow. There's simply not enough time to do this before I die. On the third puzzle, I launch a portal on the higher ledge the second the screen loads, while I'm moving for the pit, shooting a portal as I fall through the pit... Then, without stopping, I launch a portal at the angled panel and start to fall into the pit, but the portal is closed before I can even reach the bottom. You need to make the timer longer or something, because it seems like I'm not the only one frustrated by this. It sounds like a great map, but we can't beat it. Add like 5 seconds to each timer and it'll be great.
Crono Oct 5, 2012 @ 9:57pm 
The map itself is realy good.
Crono Oct 5, 2012 @ 9:56pm 
It's very fast but solvable. Still, you should make it a bit slower. right now it's frustrating.
atommalac Oct 1, 2012 @ 12:39pm 
I loathe time constraints, and this is way too fast.. can't be arsed to try again and again, sorry.
p0rtalmaster Sep 29, 2012 @ 5:09am 
Still lags, but don't worry about it too much. It's just my computer.

Much improved. I should mention that I love the cave elevator (particularly the exit), and am hoping to use something like that is my own upcoming maps.
tanger2b Sep 28, 2012 @ 3:33pm 
The puzzles seemed way too easy, but we still had little time to asses the situation before we died, so both. You seem like a good mapper, but this is not a strong point.
Layne  [author] Sep 28, 2012 @ 2:53pm 
Was the wall falling to fast or did you just not enjoy the puzzles and escaping itself?
tanger2b Sep 28, 2012 @ 11:33am 
I was able to skip the first 2 puzzles by using the arms/rails to move along the side of the map. I liked the style, but no the map.
p0rtalmaster Sep 26, 2012 @ 11:50pm 
I found this test somewhat frustrating due to the time pressure. This test caused lag on my computer.

Also, I was able to skip the laser puzzle by portaling beyong a crack to the left of the door. I do however like the exit elevator design.
Wacky Wallace Breen Sep 25, 2012 @ 11:26pm 
Oh god that was intense. A darn good challenge.