Portal 2
Breaking Through
24 commentaires
Psychological Atom 25 nov. 2017 à 19h49 
Nice map!
SunnyOst 31 aout 2017 à 19h36 
At the start, jumping out of the top of the white wall and onto the blue gel aloows to get into the second chamber right away. Doesn't really break anything except immersion, unless you don't know about a trigger by the entrance.
Can't imagine how it was before slowing down the wall twice :D Interesting idea, though.
zwan33 20 janv. 2015 à 13h33 
Ha, just did it! Thanks to the F6-key... R2 and R3: "slowed wall movement"? And I still barely had a fraction of a second left in the end.
wildgoosespeeder 7 aout 2014 à 19h21 
I don't like panic or rush maps. It plays a little worse on an Xbox 360 controller than using WASD. I have hooked my computer to my HDTV if you are wondering why I am not using a keyboard.
Thomas 14 juin 2014 à 0h45 
When will you make more custom maps?
The Button Breaker (Inactive) 24 juin 2013 à 4h36 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhH I FOUND A GLITCH THE ROCK TEXTURE SCREWS UP CHAPTER 6 TEXTURE!!!!!!!!!!!!!!!!!!!!!!!!!!
E1craZ4life 23 mars 2013 à 8h33 
I despise you.
I loathe you.
You arrogant, smugly quiet, awful, jump-suited MONSTER of a test builder!
sunsetMoth 6 mars 2013 à 17h51 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-- Oh, I'm sorry, does my SCREAMING IN FRUSTRATION bother you? THIS IS TO HARD! --AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARG.
Tomki 23 déc. 2012 à 8h58 
I like it map, good job autor.
Free Beer 21 déc. 2012 à 12h02 
Gotta think fast! Good job!
Conundrum 12 déc. 2012 à 23h34 
Fun, 5 tries to complete.
ViPeR075 10 nov. 2012 à 1h46 
... ?
+ _+
Aldan 17 oct. 2012 à 2h05 
rawrieatjoo1: But I did beat it, it's very fast, but it's not unbeatable.
Layne  [créateur] 17 oct. 2012 à 1h54 
I didnt put any check points when your on the run, only at the end of the 1st mini chamber. Slower version is inbound.
I Kinda Fail 16 oct. 2012 à 21h31 
This is ridiculous. I die, the game loads and I'm instantly on the run and I'm still too slow. There's simply not enough time to do this before I die. On the third puzzle, I launch a portal on the higher ledge the second the screen loads, while I'm moving for the pit, shooting a portal as I fall through the pit... Then, without stopping, I launch a portal at the angled panel and start to fall into the pit, but the portal is closed before I can even reach the bottom. You need to make the timer longer or something, because it seems like I'm not the only one frustrated by this. It sounds like a great map, but we can't beat it. Add like 5 seconds to each timer and it'll be great.
Aldan 5 oct. 2012 à 21h57 
The map itself is realy good.
Aldan 5 oct. 2012 à 21h56 
It's very fast but solvable. Still, you should make it a bit slower. right now it's frustrating.
zazaza 1 oct. 2012 à 12h39 
I loathe time constraints, and this is way too fast.. can't be arsed to try again and again, sorry.
The Sojourner 29 sept. 2012 à 5h09 
Still lags, but don't worry about it too much. It's just my computer.

Much improved. I should mention that I love the cave elevator (particularly the exit), and am hoping to use something like that is my own upcoming maps.
tanger2b 28 sept. 2012 à 15h33 
The puzzles seemed way too easy, but we still had little time to asses the situation before we died, so both. You seem like a good mapper, but this is not a strong point.
Layne  [créateur] 28 sept. 2012 à 14h53 
Was the wall falling to fast or did you just not enjoy the puzzles and escaping itself?
tanger2b 28 sept. 2012 à 11h33 
I was able to skip the first 2 puzzles by using the arms/rails to move along the side of the map. I liked the style, but no the map.
The Sojourner 26 sept. 2012 à 23h50 
I found this test somewhat frustrating due to the time pressure. This test caused lag on my computer.

Also, I was able to skip the laser puzzle by portaling beyong a crack to the left of the door. I do however like the exit elevator design.
Anachronistic ALLOS 25 sept. 2012 à 23h26 
Oh god that was intense. A darn good challenge.