Perpetual Lasers
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quaternary Aug 12, 2014 @ 9:30pm 
Felt wayyyy too small but yea nice tests. Having to solve them with slight variations added was pretty neato.

Might want to use warm light strips in the false ending .
SvS Jul 23, 2014 @ 7:42am 
very nice idea
Roland Oct 3, 2013 @ 7:03pm 
This was my first time seeing this type of mechanic. Loved it.
nintendo.erk  [author] Oct 1, 2013 @ 10:35pm 
I'm really sorry you had that issue, I had no problems walking over the grid while testing..
Unfortunately I can't edit this map, it has a broken link :/
Luckely there is a checkpoint at the start of each room :)
wildgoosespeeder Oct 1, 2013 @ 9:50pm 
I like Mevious's version better. The laser fields were in the way of me walking over them when glass or grates were concerned. I kept dying because of this issue. It would be best to tuck them into the glass or grate, that way they are a hazard only below, not above.

Try my coop map?
nintendo.erk  [author] Oct 1, 2013 @ 2:10pm 
yes you can but the intended way is to not even get up there, you can also place the cube through it :)
thank you for playing
info_player_start Oct 1, 2013 @ 2:06pm 
Hehe you can press the button through the wire mesh in the second room
Donderbus Sep 30, 2013 @ 11:56am 
Lol, I thought it was a Perpetual joke when I was back at the start... turned out it wasn't :p
nintendo.erk  [author] Sep 30, 2013 @ 12:13am 
Thank you for the demo, nice to see someone do it more or less intended (exept for the ninja in the fifth room)... :)
Prototype Sep 29, 2013 @ 4:57pm 
My blindrun (10min): Nice logical puzzles.
nintendo.erk  [author] Sep 29, 2013 @ 2:02pm 
Some intended, some not, there are no ninja skills involved with the intended method.
I'll make a video asap :)
LPChip Sep 29, 2013 @ 1:36pm 
Nice map. Some of the solutions I used felt a bit unintended, but Stagger said he used the same ways. Other than that, good map.

Here's my blindrun:
Stagger Lee Sep 28, 2013 @ 7:09pm 
Good stuff. Nice little logical puzzles. Good chamber design too.