A (Light) Bridge Too Far
35 Comments
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Stagger Lee  [author] Sep 3 @ 6:43pm 
Thanks! This old map has been getting played again off and on which is nice. Glad you liked it.
yannick12 Sep 3 @ 3:08pm 
Very nice map. Maybe I missed a trick, but I had to do some precise light-bridge-hopping in the first "area". Everything else seemed nice and laid-back though :-)
Singh Mar 21 @ 7:34pm 
Nice map. The puzzles are well done. The first room first step stumped me for a bit.

I liked the first two puzzles more than the third (gel puzzle). Gel puzzles that require as much painting as this one did, slow down the momentum of fun in making connections and solving the steps of the map. Still I'm sure others will appreciate it that part of it.

My Newest:

Mouse Eats Cat </3 (Intro)

http://steamcommunity.com/sharedfiles/filedetails/?id=240499358


The Link to the collection

http://steamcommunity.com/workshop/filedetails/?id=240500450

EcksMega Jan 19 @ 4:44pm 
It's been published for a while, and I'd subscribed long ago... but I've been taking a long time to play some of these test chambers, and I finally played it. It's right about my skill level so I loved it. I was scratching my head for a little while but caught on and pushed through. It was FUN! :)
Bayram Nov 19, 2013 @ 8:07am 
I'd like to play more of your maps, but you have a very large number. Can you recommend some that are of similar difficulty to this one?
Bayram Nov 19, 2013 @ 7:44am 
Very nice, challenging puzzles. I've had this in my queue for some time, getting a little further each time I played, and today I finished it. I've added it to my favorites.

I have recently updated my map With a Little Help From My Friends with Hammer to make it more visually interesting, easier in execution and less prone to accidental death. It is a large map, requires patience, determination and quick execution, and is not recommended for beginners.
Stagger Lee  [author] Sep 25, 2013 @ 5:49pm 
Thank you for the nice words, everyone.
Jethro Q.Walrustitty Sep 25, 2013 @ 3:41pm 
Spot on!! Cannot fault this map. It really keeps the feel of the game and is very professionally thought out and put together!!
wo-wo Sep 24, 2013 @ 4:04pm 
One of the best!!!!!!!!!!!!!!!!!
kimist108 Sep 23, 2013 @ 3:44pm 
This is a really nice map!
quickmoose896 Sep 23, 2013 @ 2:05pm 
its awesome
Stagger Lee  [author] Sep 23, 2013 @ 1:04pm 
I used the BEEMOD2 Mod made by Ben Vlodgi who has Carl Kenner's Style Mod coupled in with it. You can publish your maps in various different themes Valve used in the game.
zoltanedward Sep 23, 2013 @ 12:47pm 
how do you make this format of chamber?
Prototype Sep 22, 2013 @ 7:23pm 
Nice map, easy/medium difficulty.
Richard L Sep 21, 2013 @ 1:09pm 
Nice work.
ВодительФриман Sep 21, 2013 @ 11:59am 
Thanks! Last room was very fun!
1980 Sep 20, 2013 @ 7:03pm 
Great sequences of an awesome advanture!
[Tom K] Sep 20, 2013 @ 9:19am 
Mister Stagger ;) A jewel as always ;)
http://www.youtube.com/watch?v=plx9Xt0P4Lg at 29:40
ParaNorman Sep 20, 2013 @ 7:59am 
thank
Skonkerz Sep 20, 2013 @ 7:28am 
Really enjoyed these puzzles, the last room was hard, amazing work thank you :)
raycelbelmond Sep 20, 2013 @ 5:08am 
Bob Esponja Sep 19, 2013 @ 6:31am 
Awesome!!!
Roland Sep 18, 2013 @ 11:46pm 
Another great map with the kinds of puzzles I enjoy. Once again really liked the way you used white gel and momentum.
wildgoosespeeder Sep 18, 2013 @ 6:55pm 
That I have no problem with, which is how I solved it before commenting, but sometimes the gel is too high for the portal to reach from floor level of the right side. Have a back-up plan.

That was my original thought. Now that I think about it, you are right, I'm not trapped after all. Thought experiment led me to change my mind.
Stagger Lee  [author] Sep 18, 2013 @ 5:45pm 
@Wildgoosespeeder - You were not stuck in the white gel room if you dropped down. From over there you can operate the gel and the velocity drop panels. The intended way of solving that room is to alternate shooting gel to each side until you have coated the floor with gel. Then you have the cube shoot up to the funnel in exactly the same way you did the first cube.

Many people are not thinking of this. They shoot gel to one side but don't consider shooting it to the other side. It's amusing.
wildgoosespeeder Sep 18, 2013 @ 5:31pm 
This was very good and made you think unlike the 90% of the crap maps on the workshop. The third room had me for a few minutes what to do but I eventually got it.

This map isn't perfect though. Improvements can be made, improvements that can prevent accidental trapping.

The first angled panel that blocks the way, make it a fizzler instead. The second angled panel that blocks the way, make it a laser fence. The first light bridge room, I managed to lose both my portal placements while standing on the button that activates the light bridge. The white gel room, I got stuck because the gel landed too high and I jumped through thinking there was a portal surface hidden behind the wall I couldn't see, facing away from me.

These four improvements can make this chamber play nicer.

Try my map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459
LPChip Sep 18, 2013 @ 1:17pm 
Nice map. Here's my blind-run recording.: http://www.youtube.com/watch?v=86THyyQYu3g

I was able to get stuck twice, though one I could've escaped from I saw later.
big red foot Sep 18, 2013 @ 12:04pm 
Great map/ took some thought
nintendo.erk Sep 18, 2013 @ 9:44am 
Wow the first thing i see is sort of part of the solution to my map for the challenge and then much like part of the map I published last weekend.
Really cool to see a good mapper use kinda the same ideas I used in maps :)
This defenetly gets a thumb up!
btw instead of flip panels for alignment bee2 has portal magnets, they do work great and you don't see them :D
DeathWish808 Sep 17, 2013 @ 1:28pm 
Nice one! Very linear, logical, and fun! Well done.

Spoiler video: http://youtu.be/6LWfbKh5Q9Y
Piranha.A Sep 17, 2013 @ 5:09am 
Sure ... but I didn't know that because the first light bridge was still activated and I didn't see that there was a second light bridge. I ran around for like five minutes (and died once) because I tried to keep the first light bridge activated while I had a cube on the button. Only when I put a cube on the button (because I tried some weird other trick) I saw that the light bridge is there to let me pass the goo. I think that could be made clearer, maybe with glass?
Stagger Lee  [author] Sep 17, 2013 @ 5:01am 
It's a replacement lightbridge. Since it is behind the panel that opens when you solve the laser puzzle, the antlines were confusing to the player. The antlines dissapeared into the wall and caused players to think there is something more they need to solve the laser puzzle.
Instead, the player that solves that room gets a new light bridge that allows them to proceed to the next room.
Piranha.A Sep 17, 2013 @ 4:53am 
Good collection of puzzles. The laser puzzle was definitely the most difficult one ... I'd rate it medium difficulty. I didn't like however that there was a hidden light bridge behind the angled panel. I only noticed this accidentally and was already thinking this puzzle can't be solved. Or was there a relating antline or signage?
Jade BGE Sep 16, 2013 @ 12:59pm 
That was real good. I forgot and then remembered - how to get that gel over there. Loved it. Thank you.
Donderbus Sep 16, 2013 @ 12:08pm 
fun series of puzzles. I think I like the laser puzzle most very nice!
Your level restarts after solving.