Portal 2

Portal 2

48 ratings
With a Little Help From My Friends
 
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7.164 MB
Feb 26, 2013 @ 11:51am
Nov 18, 2013 @ 4:09am
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With a Little Help From My Friends

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Description
My intent with this map is a combination of problem solving and skillful execution. It should be of medium to hard difficulty for experienced Portal 2 players and is not recommended for beginners. There is an easter egg; you will know when it is time to go looking for it. Please report any (non-exploit, non-ninja) short-cuts or any dead-ends (you should be able to complete from any reasonable position, but don't throw the companion cube in the goo).
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102 Comments
Bayram  [author] Dec 23, 2015 @ 3:13pm 
Thanks for playing, GodFather. I will have to try to reproduce your shortcut!
GodFather Dec 21, 2015 @ 1:20am 
At first I didn't notice that at the top there is a cube , and the turrets killed, and was able to pick up the companion cube from the room with the turrets (with help a stain of gel) , and in the end just put all 3 cube to one another and jumped over the laser barrier)
Bayram  [author] Jul 19, 2014 @ 7:41pm 
dmuk : Thanks for playing and your comments. Although when I created this map I had a very specific idea of how it should be played it has opened my eyes as to just how creative people can be. Congratulations on defeating the turrets with a rush; I've never been able to do that. You're right, the radio should play music. I figured out how to do that in my all-Hammer map: " Interface (Hammer Version) ".
dmuk Jul 19, 2014 @ 6:41pm 
Watched the explanation/playthru (in the images above) after, and the intended solutions were slightly different than what I cobbled together... Used only 2 cubes (those from the start) and of course the round cube in that sideroom. For the turrets, I took the more 'gonzo' approach and just rushed them when the panel dropped open, holding one of the cubes as a shield.
dmuk Jul 19, 2014 @ 6:13pm 
Finished - in this case, 'toncica' was one of the friends who helped most with a wonderful idea! So, didn't use the mutant cube as intended... This is a very intricate chamber and takes thinking both ahead and behind (oh, yeah). How come the radio isn't playing any music??
mood3rd Apr 16, 2014 @ 2:07pm 
Bayram
aha, the penny dropped.
that is why the light bridges turn off.
I was trying to figure that out for a while :)
mood3rd Apr 16, 2014 @ 2:04pm 
Bayram
I considered that, but would have never solved the puzzles under time presure.
my way gave me as much time as I required.
so getting the gel covered franken on the button, guarded by turrets,
must have been unintended.
I sent it in there to kill some turrets, thinking I might be able to deal with the rest.
I turned my back on it to get to cover.
when I looked at it, it was on the button ?
so probably could not repeat that either.
all turrets unharmed.

hope you enjoy my map.
would be good to see a video of your maps intended solutions.
Bayram  [author] Apr 16, 2014 @ 1:56pm 
mood3rd, well done! I think that you probably solved most of the puzzles in an unintended way, but if you enjoyed it, who cares. The intended way is to have the frankencube walk the glass hallway to turn off each laser barrier as you come to it, which is fun on the way back because he doesn't stop so you have to be quick !

I will try your map, maybe tomorrow.
mood3rd Apr 16, 2014 @ 1:48pm 
Bayram
it came to me :)
http://steamcommunity.com/sharedfiles/filedetails/?id=249903942
I placed gel in 2 portals on the floor & waited until the gel lost most of it's hieght.
then fired a portal just under the upper area, that I wanted to get to.
then the gel came out on the floor, under it.

graet map-thumbs up
difficulty hard, for me.
satisfaction high
please try my map.
"more than one ?"
http://steamcommunity.com/sharedfiles/filedetails/?id=187016376
mood3rd Apr 16, 2014 @ 1:24pm 
Bayram
I am stuck here:
http://steamcommunity.com/sharedfiles/filedetails/?id=249894546
I made it to the last pedestal button & am on my way back.
but can't get up here ?
the 1st time in here, I covered the franken in gel & bounced up off it.
the franken is now on the button, guarded by turrets.
perhaps the franken solution was unintended ?
their is also some glitch with the laser fields.
I had a cube blocking a laser going into a laser catcher, to turn off a laser field.
but the laser field went back on.
I had to move the cube to allow the laser to go back into the laser catcher.
then block it again, to turn off the laser field ?