Age of Empires II: HD Edition

Age of Empires II: HD Edition

Black Marsh RMS
< >
12 Comments
Larspolo Jul 23 @ 12:25pm 
Thank you for the website. I read the rmsg.doc guide and it cleared up a lot. I now tried my own, but it iss still not as cool as your map looks, many bugs and things I dont know how to get.
storm_andy  [author] Jul 22 @ 2:50pm 
Your welcome to add me and I'll send you over the working files if i can find them. I actually included this in my uni dissertation with each step of building a RMS. But perhaps i should just publish an quick tutorial on it over the weekend wit the downloads there.

It might be easier than those guides really its not any where near as complex as it first seems. I'd recommend downloading a bunch and just reading them as well though, if you copy one, edit it and run it you can see what happens as a result.
storm_andy  [author] Jul 22 @ 2:29pm 
Should still work, you can edit any RMS you download from the game files :) under mods. I learn't from Dragon gaming design network but the website seems to be having issues atm

But Check out this http://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=28,42485,0,365

You can open any RMS you download with Notepad
Larspolo Jul 22 @ 11:07am 
I dont think it works anymore with the new version. But if so, can you send me the code? I really like your map and I am learning rms now as well, so I thought that I could learn from this map on how to do my own. I won't upload this map, or any close variant of it under my name without asking your permission.
Cap.Balalaika Sep 30, 2015 @ 1:32am 
Big finger!
storm_andy  [author] Dec 8, 2013 @ 3:52pm 
The map should be AI compatible but it's not something I've thoroughly tested.
storm_andy  [author] Dec 8, 2013 @ 3:51pm 
Ah, unfortunately that screenshot mode doesn't work with the new Age of Empires HD. The team managed to break it. If you have a copy of the original game it's Ctrl+F12 and you can select the resolution to render too.
aearion13 Dec 8, 2013 @ 3:17am 
map looks good mate! just wondering, how do you get the larger view of your map thats shown in the preview?
The clownking Sep 1, 2013 @ 1:15pm 
Is it AI compatible?
Zetnus Aug 29, 2013 @ 11:32pm 
I guess for the purpose of trade it makes sense to do that, otherwise tradecarts might be walking through the middle of the map to get to allies (and would get attacked on the way).
storm_andy  [author] Aug 29, 2013 @ 6:22pm 
Hi Zetnus, thanks for the nice comment, glad you've enjoyed it :) The direct paths are a result of me adding in additional team connections for trade, it was a trade off with the paths being more random looking better but all too frequently skipping a more direct path to your teammate or the direct paths which would always allow quick access to allies but often look too stiff/unatural.
Zetnus Aug 29, 2013 @ 4:51am 
I really like it; especially the lakes that are completely surrounded by water.
If I could suggest one thing: maybe try increasing the terrain cost of the connections going through forest, because at the moment you have completely straight paths of shallows cutting though forest (unless that's what you are going for). I just think it would look more real if the connections weren't straight, but that's just my opinion.
Good work anyway!