Portal 2

Portal 2

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ƒlechette 16 hours ago 
I must ask, is the radio transmission a new one or a reused one?
cochetmichel49 May 13, 2017 @ 7:54am 
Nice map, placement of the portals a little tricky, but thanks
kwinten Dec 15, 2016 @ 10:08am 
very cool test
Hellraiser Aug 5, 2016 @ 3:49pm 
Very nice.
srs bsnss  [author] Mar 15, 2016 @ 5:09am 
You're right, it is a skybox. A 3D skybox, that is. I just used the sky_white, however I edited the fog settings in the skybox such that the fog was gold - this allowed the sky to appear yellow (this is the method Valve uses in their a4 maps). For help using 3D skyboxes, I highly reccomend this tutorial by Lpfreaky90: https://www.youtube.com/watch?v=dxYhaAupbtA
Make sure you do the skybox last! Otherwise you have to re-align your geometry with the skybox.
chroncile Mar 14, 2016 @ 3:04am 
I really like the visuals in this one and the clear puzzle. How did you make the yellow light? It's a skybox, no? But how did you make it yellow? There's only a few to choose from the Portal 2 Sky List.
Petutski Jul 4, 2015 @ 7:16pm 
Very nice logical puzzle! Thanks!
srs bsnss  [author] Sep 4, 2014 @ 9:43am 
They all send transmissions that I want to be seen. Usually this is of upcoming maps or niche information. So I guess it's more 'mapping reasons' than personal ones.
Sonori Sep 3, 2014 @ 3:40pm 
Ok so I was randomly playing some of your old chambers and instead of finding that "place" I asked you about in your recent chamber now I find another "place" in this chamber from 2013. I think you've put a lot of these 'transmissions' in your maps, right? lol Keep doing that, it's fun. May I ask you if that's a personal reason or feeling involved? Thank you for your work, by the way, I really like your chamber/puzzles :)
GraveNoX May 25, 2014 @ 7:15am 
Nice and easy.
srs bsnss  [author] May 11, 2014 @ 7:44am 
I should apologize for not making that one clear enough. But I'm glad to hear you don't mind replaying.
ken.roberts May 11, 2014 @ 4:30am 
Ahhh now I see. Wow, I did not notice that and did it wrong.
Oh well now I get to replay it - it is a fun enough map to "want" to replay. Thanks
srs bsnss  [author] May 8, 2014 @ 4:26am 
The wall comes out to form a floor when the button is not being pressed. The 1st and 3rd preview images above show this. The puzzle then becomes figuring out how to do it so that the floor is available.
ken.roberts May 8, 2014 @ 12:02am 
Sorry - but what does that mean ? (" Falling into the panels ". There are no panels at the doorway next to the beam that leads into the final exit area. I am just trying to get from the Funnel Beam and into the final exit area . . . but had no luck getting across - would always drop into the pit just before reahing the doorway. Until I tried that special maneuver that I mentioned to get a small amount of extra speed. It is hard to get any speed when exiting a funnel.
srs bsnss  [author] May 5, 2014 @ 3:04am 
The intended solution involves falling onto the panels and then walking simply. You shouldn't need to maneuver too much, outside of simply falling down onto the panels .
ken.roberts May 4, 2014 @ 10:19am 
I do not know if this is absolutely necesssary, but I kept falling into the pit when trying to sail from the beam to the final doorway. The only way I could reach the Exit from the Tractor Beam was to turn to the left as the beam moves me towards the doorway, then just as I reached the doorway I had to move as far as possible backwards without pulling out of the beam, and then move forward and across . . . just barely making it to the doorway. Is it true that the backward movement is needed ? Because without it - even trying a crounch-sail . . I always ended up in the pit.
ZAEROS Mar 5, 2014 @ 7:18am 
I made that difficult for myself because I did not check everything at the begining and went straight for the cube. Will learn enentually I hope. Really nice puzzle, Thank you.
presto668 Feb 23, 2014 @ 1:23am 
A little misalignment on the textures on the right-hand side of the doorway just before the exit elevator. Otherwise it looks good.
quaternary Feb 9, 2014 @ 11:17am 
Visuals are beautiful :D I like the use of an orange funnel to add to the tan that's used in the puzzle. My only problem is that the laser sound effect is too loud xD

Puzzle was actually really hard for me, I had to go crouch-flying (but I'm missing something and it didn't feel like I actually needed it.
wildgoosespeeder Dec 2, 2013 @ 10:28pm 
Nice. Just nice. A satisfying chamber compared to the crap that gets dished out by so many fanatics.

Try my SP map (for the commenters)?
Try my COOP map?
Prototype Aug 19, 2013 @ 4:40pm 
It's possible to strafe from a ceiling portal to get the cube, but you probably know that. The visuals are good, except personally I don't like the "white" (skybox?) outside the map.
♜ SAmAS ♜ Aug 14, 2013 @ 10:43am 
Hey man, enjoyed the chamber, both the aesthetics and the puzzle, so definitely a thumbs up!

Feel free to try my map man Se7en Sins , it's quite challenging, and tell me what you think afterwards.

See ya soon [ ]
ZneX Aug 13, 2013 @ 11:44am 
Nice chamber - short and sweet.
srs bsnss  [author] Aug 12, 2013 @ 2:45am 
Ach, really sorry everyone. The errors in the skybox were a packing mistake. I have since fixed it.
Linking-Yellow Aug 11, 2013 @ 8:39pm 
It took a bit of thought, I enjoyed it. There were a lot of errors in the skybox. I don't know if that was on purpose, but it doesn't look very good. Besides the sayed asthetic details, the puzzle itself was fun and thought provoking.
HMW Aug 11, 2013 @ 8:29am 
Looks nice! The projected light could be a bit less bright, or perhaps you need to adjust the HDR settings a bit.

I also got some missing assets: models outside the window (skybox) and there is a white rectangle in the easter egg area that's probably supposed to be a custom texture.
Derp Aug 9, 2013 @ 7:23am 
i dont know why,but I only get blue error models in the outside of the map....
wo-wo Aug 8, 2013 @ 4:52pm 
Fanch1 Aug 7, 2013 @ 1:11pm 
I have found the secret room !
stormsend Aug 7, 2013 @ 2:41am 
Very nice. Looks great and a nice little puzzle. Found myself outside the box while exploring. Will be looking for expanded map.
? Aug 6, 2013 @ 8:57pm 
very great vis
Flutters Aug 6, 2013 @ 10:27am 
Loved it! Especially the little easter-egg! :)
UFO Aug 6, 2013 @ 8:10am 
very good,very hard
Panfriedmuffins Aug 6, 2013 @ 6:14am 
Puzzle was good and the visuals, the lighting just needs to tone down by a decimal but otherwise gorgeous!
Gemarakup Aug 6, 2013 @ 3:27am 
Played the map. I didn't solve it yet, but I found that there is no clip by the squarebeams and you can jump out to the skybox. Also, this may just be my computer, but the lighting is a bit bright. I like what you made though.
raycelbelmond Aug 6, 2013 @ 2:30am 
Visual style OK. Try one of mine Maybe ''Denis'' or ''Katie'' Raycelbelmond
AD_79 Aug 5, 2013 @ 8:27pm 
Simple little puzzle and an interesting visual style. Thumbs up.
Earthboy Aug 5, 2013 @ 5:17pm 
The lighting was striking with great morning-sky color. The puzzle took me a couple of tries too!
󠀡 Aug 5, 2013 @ 3:27pm 
the "near-molten-core" testing creates an entirely different atmosphere, something the original Portal 2 campaign couldn't sell (story-wise). very well done, and tricky puzzle, too!
Gemarakup Aug 5, 2013 @ 11:24am 
The flowing objects might not be possible if he's using skybox models.
Banana Fish Aug 5, 2013 @ 11:20am 
visuals are great, but some features might be added like running cubes\turrets inside tubes,more tests(bts) for your skybox or even skybox from last maps of original campaign where you go to wheatley via excursion funnel (there is actually a model for it), i think panels must be implemented much more in your style. its more like positive style.
srs bsnss  [author] Aug 5, 2013 @ 8:08am 
Ah, I see. Well if you're doing a sunlight thing, then the fog color "233 220 169" (the yellow used in my 3d skybox here) might work.
Gemarakup Aug 5, 2013 @ 8:04am 
No it's just a plan. I'm still looking for what to do. I don't think I'm using blue fog because, I want it to feel like you're outside.
srs bsnss  [author] Aug 5, 2013 @ 7:53am 
@gemarakup Well then you have good taste ;) I experimented with using a roof skybox, but I felt something was off about it, so I'm sticking to walls for the time being. Also, I had to experiment with a lot of global presets to decide on BTS fog, but I found the "a4" fogs worked quite well - are you using one of them?
Gemarakup Aug 5, 2013 @ 7:22am 
By looking at the pictures, I see that this similar to a style that I'm going to make. (Except that the skybox is above the roof and I'm using beta textures and different fog.
cyhborg Aug 5, 2013 @ 4:58am 
love the look
srs bsnss  [author] Aug 5, 2013 @ 4:37am 
Just a reminder that this is primarily an aesthetic project - I'm well aware that the puzzle difficulty/length is quite low. Don't worry, I've got a couple of good puzzles coming up, I just need to make sure the style works.