Revenge of the Sentinels
34 Comments
< >
Petutski Nov 4 @ 5:12pm 
Nicely done! Nice surprise return to the beginning!
Garunas Oct 14, 2013 @ 6:56am 
Awesome test chamber. Can you try mine? http://steamcommunity.com/sharedfiles/filedetails/?id=180312984
stormsend Sep 7, 2013 @ 11:29am 
Enjoyed killing turrets. Nice design.
Here's one of mine. Test it for me when you grt time. Thanks.
asminahipi Aug 22, 2013 @ 5:41am 
buen trabajo,gracias
daloboy Aug 17, 2013 @ 11:01pm 
Well design and smooth!
Here is one of mine! Please test and comment. Thanks.
DeathWish808 Aug 17, 2013 @ 10:33am 
I did a blind playthrough of 11 maps I added randomly from the front page and this was one of them. Look in description to see what order they were played in if you want to skip to yours.

Spoiler video: http://youtu.be/nAmNbLahbHc
Bad_Aim Aug 14, 2013 @ 10:53am 
I like killing turrets :)
Spirit of Adventure Aug 13, 2013 @ 6:11pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over.
rmsonic360 Aug 13, 2013 @ 2:56pm 
i love this game
Valued Bad Dragon® Customer Aug 13, 2013 @ 1:15pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
CHƦISƬMɅLIƬE Aug 13, 2013 @ 12:09pm 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
ZAEROS Aug 13, 2013 @ 5:30am 
Tricksy jump at the end, very clever,Thank you.
Companion-Core Aug 12, 2013 @ 7:39pm 
more like revenge of the test subject lol

but cool test!
Companion-Core Aug 12, 2013 @ 7:39pm 
more like revenge of the test subject lol

but cool test!
Mozar Aug 12, 2013 @ 3:28pm 
use the cube as a box to skip the last part. shoot portal over that robot wedge thing
FALL MX Aug 12, 2013 @ 9:46am 
☻/ This is Bob. Copy and paste him
/▌ all over the workshop
/ \ so he can take over
Cwobby  [author] Aug 11, 2013 @ 9:12pm 
Thanks to everybody who has given positive feedback or helpful tips! Just posted the latest installment in The Sentinel Wars series: Sentinels- The Breach. It incorporates more puzzle elements than most of my other chambers in this series. Let me know what you think and enjoy!
Agricola Aug 11, 2013 @ 4:32pm 
Another moderate easy level utilising the usual standard techniques to get through.
Phrendon Aug 11, 2013 @ 2:35pm 
i like killing turrets
Mylodexist Aug 11, 2013 @ 10:04am 
Fun overall, good "hint" at start (turret)..there are only 2 flaws wich interupt the portal feeling. 1 the chamber where you have the 2 buttons, isn't clear...alot of trial and error, since the right side has a hole aswel, but you just get shot down there..since you can't see clear through the "fence", i'd say..may it clear that the left side is "safe zone" or remove the right side there. 2. the place where you have to jump with the cube, make it without timing, or place the button closer (you don't hear the ticks well) wich occur in a sudden screen pop. furthermore, interesting map.
rob Aug 11, 2013 @ 7:25am 
Clever and fun. Don't know why people are mopaning about the last jump. You don'thave to jump over the panel at all. You just need to get fire a portal into the room where you dropped the cube. Simples!
Core Aug 11, 2013 @ 2:38am 
Perfect
Tweed Aug 10, 2013 @ 11:31pm 
exactly
Species5009 Aug 10, 2013 @ 1:08pm 
I really liked the most of the the test chamber, however, the last jump is a pain the arse and ruins the rest of the test.
NecroHawkii Aug 9, 2013 @ 1:22pm 
I guess you don't like turrets.. Just like me >:D
Cwobby  [author] Aug 9, 2013 @ 6:22am 
Cwobby  [author] Aug 8, 2013 @ 8:01am 
@nicklonium Will check out your chamber. Thanks for the feedback. That's a good idea.If I have any more repairs or improvements to make I will definitely take the time to implement your idea.
nicklonium Aug 8, 2013 @ 7:21am 
That was quite entertaining even if it mainly amounted to killing turrets with a bit of puzzle in certain places. I rather liked the exploding turrets room, I use a similar technique in my chamber Strontium. The only criticism I can come up with (other than to perhaps improve the puzzle side of things), is to replace the angled panel blocking the final jump with a clear angled panel so the player can easily see there's a laser grid behind it that will kill them if they don't time the jump appropriately, just a minor issue though.

I've got a little collection of chambers going and I'm always interested in feedback on each chamber or the collection as a whole. I'd be grateful if you'd have a look:
Elementary
raycelbelmond Aug 8, 2013 @ 3:39am 
Basic bur fun. Try one of mine Maybe ''Katie'' or ''Denis'' Raycelbelmond
Cwobby  [author] Aug 7, 2013 @ 9:40pm 
Please check out some of my other "Sentinel" chambers. They're pretty fun and I had fun making them. (Only try "Sentinels- The Final Battle" if you have the time and courage! Seriously, it's really long.)

@epicbro Thanks for the feedback. Definitely want to shut down any unintended ways of getting through the chamber. I WILL BE PUBLISHING AN UPDATE TO FIX THIS MOMENTARILY.

@amadeus Thanks for the feedback. Tried to come up with some unconventional ways of taking out the sentinels but I definitely stuck to the classics in a lot of this chamber. Glad you had fun!
Epic_Bro_360 Aug 7, 2013 @ 4:20pm 
at the start u can infanate fall then portal netxt to my portal and fly up to get in the "end" kill the turret grab the cube and be on my way
David Slaughter OBE Aug 6, 2013 @ 6:25pm 
Fun and unique but the same concept was used over and over (momentum with one on floor on high 90 degrees to it). Some of the ways they died was pretty good.
Kilted One Aug 6, 2013 @ 3:17pm 
subscribed today...will try to play soon
Tiago N. Ferraz Aug 3, 2013 @ 1:35pm 
this is science