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Hope Springs Eternal
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Description
At least we hope it does...
14 Comments
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mood3rd Sep 26, 2013 @ 3:03am 
:)
stormsend  [author] Sep 25, 2013 @ 11:15pm 
Glad you enjoyed
mood3rd Sep 25, 2013 @ 2:39pm 
stormsend
the going back, was because when the stairs blocked the laser.
I turned around & the cube that was funeling into the wall button, was now on the floor.
I don't know if it was to do with your connections or a bug ?
it does not matter now, as you have sorted the stair problem. thankyou :)
getting the reflector, I went up in the funel as you did.
then I air walked, while moving the funel, to the angled panel, & went ito that one.
this took a little more time.
& was so close, that it took me 3 tries to press the pedestal button in time.

while in the 1st lower chamber.
rising up from the floor portal / funel, I fired a portal just below the cube dropper.
then me & the cubes could portal to the cube dropper area.
so no need to respawn the cube (& I did not realise I could at this point)

also I used the light bridge, to take the cube & myself, into the funel,
then funel the cube & myself towards to the wall button.
the rest as intended

good fun :)
stormsend  [author] Sep 25, 2013 @ 3:08am 
Thanks for the advice. Ihad the same problem once and just moved the cube. I should have fixed it then but I guess it takes seeing a friend have problems before I get the idea. Anyway, the stairs wil no longer be a problem. I didn't understand about having to go back. That shouldn't happen. Take a look at my intended solution. Here
mood3rd Sep 23, 2013 @ 4:31pm 
stormsend
another good map.
Iused the funel to get to the reflector respawn pedestal button.
I though the timing was tight.
when the stairs deployed, it blocked the laser to laser catcher.
I looked around & the cube was on the floor.
so I had to redo the last sequence.
can you sort this.
so where ever the reflector is placed, as long as it goes into the laser catcher.
the stair will not deactivate it.
I also never needed to use the 2nd cube respawn button, by the cube dropper.

I liked the good view of all areas, puzzles, connection of different chambers.
the usual thumbs up, again.
kimist108 Sep 17, 2013 @ 7:28pm 
Fun test chamber.
stormsend  [author] Sep 9, 2013 @ 12:36pm 
Thanks guys.
@daloboy comment makes me glad. saw your alternate. I originally intended that but thought some might say it's too close to lasers. made another way and left original.
daloboy Sep 9, 2013 @ 9:43am 
Hi stormsend! Another very well designed! I did not use the buttons to get access to the last part: another way. Really liked the way to get in the maze at the start, and the final sequence as well.
Cwobby Sep 7, 2013 @ 8:42pm 
Glad I tested this chamber! Why can't more people appreciate great chambers?
HarkHysteria Sep 7, 2013 @ 1:28pm 
This was fun and well thought out. Thanks for the comment on my map. as well.
btw