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"The snow layer ignore the landscape beneath it" if I understand correctly, that's that's what I mean, the ground seems way too overlapped and lose aspect to snow and takes a dim shape, texture snow one looks good.
No problem, maybe express which I was wrong, English is not my native language either.
Greetings!
The snow layer ignores the landscape beneath it.
Currently it's the needed terrain as used seperately and a part of the snow terrain copied above it. In the first versions (like the linked one) I used a different snow terrain, and the mask for the snow layer on mixed terrains was different, but technical nothing changed.
So I suppose you miss some 'terrain structure' from the terrain beeing visible in the snow layer so it looks more like the snow actually covering the land instead of the snow layer beeing from a complete seperate terrain floating above the terrain?
(I did something like this in my grim & gritty terrain pack with the snow, but just partly in case you want to take a look.)
If that is your point - that's definatelly something I will have a look at for my next v6.
And I can do an 'expansion' mod for this one too if you want.
If I missunderstood your point, can you explain it again/in a different way? English isn't my native language. :)
I feel that all land which possess a complement of snow have a strange texture that is appreciated, so no snow alone, which feels pretty good, the texture is taken in combination with others. I think it takes the form not intended to represent, some solid, that in proportion to the excellent textures having your mod, and you manufacture in general, so it is not complemented by the realistic quality of the other land is white, but not as a land where there is snow, all in relation to the high quality of other lands.
Try looking for the mod that I said, my apologies, I'm still adapting to the model of steam so I am somewhat novice in managing the site, is this the one that tells me? http://steamcommunity.com/sharedfiles/filedetails/?id=143213564
thanks a lot for the critical feedback! That's exactly what I need to be able to further improve my terrain packs. :)
For the buildings and units: This is possible, but pretty time consuming for AoE is limited to exactly 256 predefined colors and the player colors have each xact rgb values. The time consuming is the second, for converting an image doesn't mean colors actuaööy present in AoEs color palette aren't changed. Therefore I didn't change them (until now).
For the terrains: what about the old snow terrain I used in v2+3?. I could to a mod just changing the snow, you could subscribe to after this one. What I don't understand is - when you don't like snow-dirt, what about the other snow mixes/plain dirt? The snow-dirt mix contains nothing beside the snow layer all mixes use and the plain dirt. Can youo explain this a bit more, so I can take it better into account for v6 I'm working on?
MOD recommended, is very nice.
http://steamcommunity.com/sharedfiles/filedetails/?id=156247702
This pack contains snowy terrains, forests, mines, cliffs, mountains, rocks and berry bushes. No other game objects are changed.
http://steamcommunity.com/sharedfiles/filedetails/?id=154592096
I do know now ho to do terrain, but it is a bit time consuming.^^
While I was asking, why the terrains base images weren't rotated like ingame what makes it very hard to produce something like plants that are looking good after rotating and strectching, in the original every terrains in built by a correctly rotated and stretched images, cut to 100 pieces. But that means I have to do these 100 pieces vor every single terrain (are 28) and to test it.
So for I recognized, terrains have a seperate drs file, I'll do the graphics.drs containing allt he other changed game objects first and then try to get the terrains ready as soon as possible (but don't count on them before next we. ;))
Although they aged better then a lot of early 3D ones and others. ;)
I'll do a graphics.drs for the game objects next week and implement terrain as well after looking up how that functions in the original. Will post a link then here in the comments.
So trees/mines and all other game objects that still use slp files should be no problem for use with the original (but they have to be changed in the graphics.drs file for the original, so until someone merges them with other mods, this would prevent you from using them). For terrains I would have to have a look on how to implement them (it definately is possible).
So for AoE checks your data/slp folder for replacing the graphics contained in the graphics.drs files with the ones in this folder, I think they should also be deleted by verifying...
If this doesn't happen for any reason, normally it can be fixed by manually deleting that slp files as well. In case of the mines that are the four files GOLDM_NN/N0.slp and STONM_NN/N0.slp.
Glad you like my textures.
If you want to play in winter, have a look at my winter pack I published a few hours ago:
http://steamcommunity.com/sharedfiles/filedetails/?id=156247702