Age of Empires II: HD Edition

Age of Empires II: HD Edition

81 ratings
Ozhara's Full Texture Pack V4 - Warm Edition
New Workshop General: Graphics, Terrain
File Size
6.576 MB
Jun 22, 2013 @ 1:53am
Dec 19, 2015 @ 4:16am
2 Change Notes ( view )

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Ozhara's Full Texture Pack V4 - Warm Edition

In 1 collection by Ozhara
Ozhara's (Full) Texture Packs
43 items
Do you like your games a bit more saturated / with a warm touch?

This is the Warm Edition of my full texture pack V4, as requested by [T4]Dom, Agent Prius.
The 'normal' version can be found here:

All textures have more saturation than the 'normal' V4 textures.
This effect only affects the terrain, cliffs, mines and trees, so all other gameobjects have their normal saturation!

To make the comparision screens, I changed the saturation after taking them.

Because of that the shown differences can slightly differ from the real ingame experience!

Some textures are based on ones I found in other mods:
- Farms: based on Mike's Real Farms - V2 / based on Shayne's ST farm texture

Thanks for sharing all these great textures.
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Ozhara  [author] Dec 8, 2014 @ 5:58am 
Hi Sepelio,

thanks for your feedback. Especially for you do point out the things you don't like, so I can take them into account!

Regarding the trees:
At the beginning, I started publishing my stuff seperatelly, but there were a lot of requests for a compilation, therefore I started to release these beside seperate additions.
So I'm totally aware of the fact parts of my compilations might not fit someones taste, but you can easily create your own compilation or overwrite these parts by subscribing to another mod modifying exactly these parts. (By using my mod manager it's pretty easy to do this without the need of manual changes.)
I just sticked to the SW ones in my compilations for most people giving feedback liked them more (including me^^).
For those that don't like the modded trees at all, I still plan to release a mod with the default trees like I did with the mines. Until then you would have to delete the tree files manually or use my mod manager to cut them out.
Ozhara  [author] Dec 8, 2014 @ 5:58am 
The warm terrains:
I personally like the default ones most and the cold ones second. It's pretty difficult to make the wearm ones looking ok I think. I mostly think they are too yellow or red, especially the dirt ones. But the feedback from the people that wanted these warm variants were very positive about them all the time, so I continued doing them in this color tone.
(And it really depends on monitor settings, they change the look of these terrains drastically.)

There were several request to change units and buildings to cold/warm accordingly, but this would mean to edit around 50 x unitcount seperate images by hand for only the units... This is REALLY timeconsuming, so I didn't start to do that for now.
Ozhara  [author] Dec 8, 2014 @ 5:57am 
For my terrains in general:
I tried to stick with the AoE2 style, just with less yellow/orange colors for the dirt. That, my try to make terrains blending into each other better (which reduces the contrast inbetween them) and the fact that more smooth looking terrains were more popular, lead to the style of the last compilations until v6 plain.
The dirt is changing from release to release, sometimes with a little more brown or more beige. So I definatelly didn't find the perfect color for now. So in case you have a suggestion... :)

In case you can clarify what style of terrains you would prefer - in case you dind't find one doing so already (I published a collection containing all complete terrain mods not done by me.) - I can try to create such terrains.
Pengbumstot Dec 8, 2014 @ 4:37am 
I dont want to be a dick.... but all these texture packs just look stupid to me. The trees from the Star Wars AOE just dont fit (especially the jungle) and the ground textures constantly rape my eyes. While the normal packs all have the same, all-muddy-gray look, this warm-variant looks even more out of place (because the texture transitions look awkward. All in all it does not look good, and btw does not match the buildings/unit-style AT ALL.
I spend 2 hours now trying all the texture packs i could find, but all go into the same direction (and often use these bloody star wars jungle trees -.-)
Ozhara  [author] Aug 20, 2014 @ 7:58am 
Just click subscribe. :)
LOPSIDED Aug 20, 2014 @ 5:48am 
how do i get the texture pack into my game
dustinechoes849 Feb 6, 2014 @ 6:23pm 
Ozhara  [author] Nov 13, 2013 @ 11:00pm 
Yes, it just changes your personal visuals so there will be no problems in mp.
No files relevant for the game mechanic are touched.
Guan Nov 13, 2013 @ 2:30pm 
Hey, this won't make my MP game desync, right?
Ozhara  [author] Oct 12, 2013 @ 12:36pm 
Thank you, glad you like them! :)