Portal 2

Portal 2

Chasing The Cube
21 Comments
stormsend  [author] Aug 9, 2020 @ 1:21pm 
Thanks
jandlml Mar 11, 2020 @ 10:46pm 
very nice map,not to difficult :steamhappy:
stormsend  [author] May 24, 2015 @ 1:33pm 
Thanks buckfuts1. Glad you liked it.
Buckfuts May 24, 2015 @ 1:01pm 
I thought this was great! It was a very strong puzzle, without without having to pull off particularly complicated moves. I really am in it for the puzzle solving.
stormsend  [author] Feb 14, 2015 @ 2:57am 
Glad you liked it. Thank you.
Rei Feb 13, 2015 @ 6:42am 
Nice creation! At first I needed to realize, that the one Pedestal was necessary to respawn that cube to get it into the funnel, after thinking of it being a bad joke :)
Your "easy Test" helped me a lot to procceed within the small hallway to the left.
For this Test, I could recommend you my PortCube , although it is way more blind bending, but I think not much more difficult in the end. Hope you like big mazes.
stormsend  [author] Aug 29, 2013 @ 12:33am 
thanks
daloboy Aug 28, 2013 @ 5:24pm 
Hi stormsend! Great update!
mood3rd Aug 6, 2013 @ 3:17pm 
stormsend
it's off to Uzbekistan, then they will shoot you :)
great stuff.
I only had to stop & think at ...
well almost every part :)
good fun.
good combonations of items, working together very well.
the only negaive, is I never got to kill those turrets.
but they did bring atmosphere to the map.
& suspence.
as when you know their are turrets on the map.
you ask yourself, are their more, lying in wait somewhere ?
when the last laserfield goes off, we can't see what has happened.
I would consider using glass, to show when it is off,
from the polarity changing pedestal button, below.
keep up the good work.
if you survive Uzbekistan :)
stormsend  [author] Jul 22, 2013 @ 1:44am 
Thanks daloboy. I made the jump a little longer. Hopefully that's the solution to that exploit.
daloboy Jul 21, 2013 @ 9:01pm 
Hi stormsend! Once I got up on the upper ledge, over the light bridge, I can jump and portal in front of the exit, without using the button to turn off the laser field...
stormsend  [author] Jul 19, 2013 @ 2:06am 
New update. Made use of the 'columns'. Slight change in solution. Try it if you like and let me know how I can make it better.
stormsend  [author] Jul 6, 2013 @ 5:39pm 
Thank you. A crazy idea which went nowhere. May be an update at a later date.
daloboy Jul 6, 2013 @ 1:38pm 
Liked it a lot! What was the purpose of these columns ? Nothing on top! Maybe a future update? Enjoyed the title, as a good advice!
Prototype Jul 5, 2013 @ 3:09am 
Very clever mechanism and nice job with the design of the second room.
stormsend  [author] Jul 4, 2013 @ 5:03pm 
Myr (MC) Well done. A lot shorter than intended but you always take the shortest route. Thanks for the video.
DTKinetic Jun 25, 2013 @ 7:27pm 
I liked this one too! Had a powerful beginning and the second half left me curious as I browsed through the hallways and compartments. Well put together.
stormsend  [author] Jun 25, 2013 @ 3:08am 
I don't know why I keep making the same mistakes. I just did a quick edit but I'll be returning to look this one over real closely. Thanks Jade BGE.
Jade BGE Jun 24, 2013 @ 3:43pm 
Always a positive from me. Really liked the first section. Very creative. Nice thought to the buttons for respawn and funnel timer to help. The only thing I could mention is that we don't need the second bridge because we can exit with the first one. Other that that it was perfect.. Thank you stormsend.
stormsend  [author] Jun 22, 2013 @ 8:04pm 
That's cool. Thanks for the positive.
kimist108 Jun 20, 2013 @ 3:17pm 
Positive from me. I actually know someone who lives in Uzbekistan.