Portal 2
Chasing The Cube
21 σχόλια
stormsend  [Δημιουργός] 9 Αυγ 2020, 13:21 
Thanks
jandlml 11 Μαρ 2020, 22:46 
very nice map,not to difficult :steamhappy:
stormsend  [Δημιουργός] 24 Μαϊ 2015, 13:33 
Thanks buckfuts1. Glad you liked it.
Buckfuts 24 Μαϊ 2015, 13:01 
I thought this was great! It was a very strong puzzle, without without having to pull off particularly complicated moves. I really am in it for the puzzle solving.
stormsend  [Δημιουργός] 14 Φεβ 2015, 2:57 
Glad you liked it. Thank you.
Rei 13 Φεβ 2015, 6:42 
Nice creation! At first I needed to realize, that the one Pedestal was necessary to respawn that cube to get it into the funnel, after thinking of it being a bad joke :)
Your "easy Test" helped me a lot to procceed within the small hallway to the left.
For this Test, I could recommend you my PortCube , although it is way more blind bending, but I think not much more difficult in the end. Hope you like big mazes.
stormsend  [Δημιουργός] 29 Αυγ 2013, 0:33 
thanks
daloboy 28 Αυγ 2013, 17:24 
Hi stormsend! Great update!
mood3rd 6 Αυγ 2013, 15:17 
stormsend
it's off to Uzbekistan, then they will shoot you :)
great stuff.
I only had to stop & think at ...
well almost every part :)
good fun.
good combonations of items, working together very well.
the only negaive, is I never got to kill those turrets.
but they did bring atmosphere to the map.
& suspence.
as when you know their are turrets on the map.
you ask yourself, are their more, lying in wait somewhere ?
when the last laserfield goes off, we can't see what has happened.
I would consider using glass, to show when it is off,
from the polarity changing pedestal button, below.
keep up the good work.
if you survive Uzbekistan :)
stormsend  [Δημιουργός] 22 Ιουλ 2013, 1:44 
Thanks daloboy. I made the jump a little longer. Hopefully that's the solution to that exploit.
daloboy 21 Ιουλ 2013, 21:01 
Hi stormsend! Once I got up on the upper ledge, over the light bridge, I can jump and portal in front of the exit, without using the button to turn off the laser field...
stormsend  [Δημιουργός] 19 Ιουλ 2013, 2:06 
New update. Made use of the 'columns'. Slight change in solution. Try it if you like and let me know how I can make it better.
stormsend  [Δημιουργός] 6 Ιουλ 2013, 17:39 
Thank you. A crazy idea which went nowhere. May be an update at a later date.
daloboy 6 Ιουλ 2013, 13:38 
Liked it a lot! What was the purpose of these columns ? Nothing on top! Maybe a future update? Enjoyed the title, as a good advice!
Prototype 5 Ιουλ 2013, 3:09 
Very clever mechanism and nice job with the design of the second room.
stormsend  [Δημιουργός] 4 Ιουλ 2013, 17:03 
Myr (MC) Well done. A lot shorter than intended but you always take the shortest route. Thanks for the video.
DTKinetic 25 Ιουν 2013, 19:27 
I liked this one too! Had a powerful beginning and the second half left me curious as I browsed through the hallways and compartments. Well put together.
stormsend  [Δημιουργός] 25 Ιουν 2013, 3:08 
I don't know why I keep making the same mistakes. I just did a quick edit but I'll be returning to look this one over real closely. Thanks Jade BGE.
Jade BGE 24 Ιουν 2013, 15:43 
Always a positive from me. Really liked the first section. Very creative. Nice thought to the buttons for respawn and funnel timer to help. The only thing I could mention is that we don't need the second bridge because we can exit with the first one. Other that that it was perfect.. Thank you stormsend.
stormsend  [Δημιουργός] 22 Ιουν 2013, 20:04 
That's cool. Thanks for the positive.
kimist108 20 Ιουν 2013, 15:17 
Positive from me. I actually know someone who lives in Uzbekistan.