Portal 2

Portal 2

Compromise - Part 3
< >
zeo1337 Apr 17, 2017 @ 12:38pm 
Solves in one minute :D
luigiman94 Aug 26, 2015 @ 7:15pm 
I might of used a glitch to solve the puzzle.
Chelliste Mar 15, 2015 @ 2:12pm 
I completed the final step without meaning to. I was on the risers when they were level with each other halfway up, pondering what complicated bit of laser redirection I would need to set up so I cold rise to the exit. Turns out, in order to get where I was, I had already solved the puzzle. I just needed to allow the risers to return to their starting point.
Petutski Feb 24, 2015 @ 7:21am 
Quite a logical brain teaser and yes.., I think scrificing the cube to allow the laser to switch from the lower platform receiver to the upper platform receiver is the correct solution.
wildgoosespeeder Jan 11, 2014 @ 11:10am 
Now that I think about it, is sacrificing the cube the intended solution?
wildgoosespeeder Jan 11, 2014 @ 10:59am 
Read my profile before reading the rest of my comment!

I don't think I solved this one correctly. If you offset the portal that allows the laser to enter and get the laser cube on the other side of the fizzler by also having it offset by not having it get in the way of the laser when sent perfectly center through, it can be solved that way.

Try my SP map?
Try my COOP map?
Bayram Sep 1, 2013 @ 7:31am 
I found this easier than Parts 1 and 2 and had no difficulty with execution. Thumbs up!
AD_79 Aug 12, 2013 @ 9:32pm 
Simple little laser puzzle, not as difficult as 2, 4 or 5, but still a very well-done map.
GWD9000 Aug 8, 2013 @ 6:32am 
Would like to see the intended solution to this one - I solved it by trial and error cube dropping from the first platform until I got a line up on the other room laser catcher - not elegant, but worked and bypasses much of the other elements.
Mio Jul 21, 2013 @ 6:51pm 
Findong the solution was SOOOOOOOO satisfying, wow.
chris45215 Jul 5, 2013 @ 9:49pm 
good, but a bit too fiddly with exact details. The room is still a very clever design, and there are ways to design away from the perfect placements that the room requires. So, the map is 99% as good as any map can be; and 100% as good as a map with this type of solution can be. Well done..
HMW Jun 28, 2013 @ 11:55am 
Good map; not too difficult, but still fun. BTW there is a hole in the side room with the second laser catcher, that looks like you can crawl through it. Could be a nice spot for an easter egg :)
SkyRoots Jun 27, 2013 @ 9:02pm 
Good map, but I found a glitch . Fortunately, it can be easily corrected.
Daxya Jun 24, 2013 @ 9:33am 
attention au lasers rouge!
brucewillis Jun 23, 2013 @ 11:49am 
having to line up that lens with no laser going through it was brutal
1980 Jun 23, 2013 @ 1:28am 
This one is also nice work and deserves to recieve many thumb ups D:
Donyel  [author] Jun 23, 2013 @ 1:26am 
I swear you have posted that comment on all of my maps in this series. Here is how you get traffic on your maps:

1. Make QUALITY maps

2. Show them to FRIENDS

3. Rinse and repeat
Zorkii Jun 23, 2013 @ 12:50am 
YUKI_67 Jun 22, 2013 @ 1:14pm 
Finally test rooms very very well designed, it is nice to see Wheatley, I almost feel like playing Portal 3 ! ^ _ ^ '
tuyuqas Jun 22, 2013 @ 11:18am 
Damm, first I thought there's no possible solution for this one. I was so frustrated, and I got that... that ITCH. Ohh... But when i DID get it, ohh, man alive. Nothing felt better.

Another nice one!!! :D
DrFauli Jun 22, 2013 @ 3:11am 
Well, this one was somehow really "easy", but still a good puzzle.
I didn't have to figure it out too much, it was a little bit straight forward.

Again: nice map design and a good puzzle.
big red foot Jun 20, 2013 @ 7:09pm 
Richard L Jun 20, 2013 @ 10:29am 
I have no idea why this was easy for me and the first 2 very difficult
The Answer Jun 19, 2013 @ 8:08pm 
really like how these ones have buttons/portable wall that are not neccesary, really get you think outside the box.
raycelbelmond Jun 19, 2013 @ 6:13pm 
Another good one.
DeathWish808 Jun 19, 2013 @ 11:42am 
Another nice one!
Requiemsoul Jun 18, 2013 @ 6:12am 
Very cool!