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Zgłoś problem z tłumaczeniem
-
Would you mind trying one of mine?
http://steamcommunity.com/sharedfiles/filedetails/?id=151507310
If you have a moment to play some maps, here is my workshop ;)
Here's my blindrun:
http://www.youtube.com/watch?v=QSk-om07OPI
Feedback:
-Cons-
-It lacks of elevator transitions. Starting and ending inside a room is kinda weird.
-Fizzler models are protuding out.
-Fizzlers are stretched.
-After the funnel and the button drops, the ceiling has a hole, and one side of it distorts.
-Details were lacking. I can't tell if this is an overgrown chamber, destroyed chamber or clean chamber.
-Lighting needs to improve.
-Texture variations.
-Invisible trigger_portal_cleanser.
-Ambient_generic dialogues. Use logic_choreographed_scenes.
-Its kinda boring being trapped in a room listening to GLaDOS when you only have a hoop to play with :P
-Pros-
-Bendys in the observatory rooms.
-Creative switching of bridge and funnel.
Thumbs up!
Thanks for mapping!
Cheers! :)
- I do admit it needs more ambient and debris props.
- I use ambient_generics for dialog, because last time I tried using logic_choreographed_scenes, the map in question wouldn't run.
Try my map ... http://steamcommunity.com/sharedfiles/filedetails/?id=151336150