92 ratings
Experiment Station #02
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Description
Hello test subject!
It's me again, with a second chamber. I believe this one is better then the first. So take a look and let me know!
Have fun and be careful...
15 Comments
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Bayram Jun 25, 2013 @ 1:26pm 
This was a fun and moderately challenging chamber (thumbs up, by the way), but frustrating at a couple of points. After getting the first cube, you reach alight bridge clearly connected to a timed pedestal button. However, the light bridge does not come on. I eventually figured out what was going on, but I think that if you're going to omit signage for a puzzle element, you should omit all signage, not show some links and omit others. Also, I had troublewith the sphere rolling around when I got it down to the lowest level. It would bump the reflection cube and fizzle it. A place to put it safely would be nice.
TNS Otacon Jun 18, 2013 @ 11:18am 
Needs more indicators, made it really frustrating
big red foot Jun 18, 2013 @ 10:59am 
Very Good. Played well. Fast but at the same time a challenge/
Tim Jun 18, 2013 @ 9:13am 
Very nice one...i liked it.

Probeer ook eens de mijne .
http://steamcommunity.com/sharedfiles/filedetails/?id=148316601
Decrepide Jun 17, 2013 @ 1:43pm 
Very nice. Actually made me think.
HebGeenNaam  [author] Jun 17, 2013 @ 3:47am 
Thanks everyone for playing and your comments! Going to play your maps too of course!
Evil_Dr Jun 17, 2013 @ 12:54am 
Magic, really enjoyed it..will check out your others too.
raycelbelmond Jun 15, 2013 @ 3:28am 
Nice job. A lot of reflexion necessary. It's a real puzzle. Try one of mine. Maybe ''Diane'' or ''Mariane'' or ''Frank'' Raycelbelmond
kot12330 Jun 13, 2013 @ 11:48am 
Good chamber! Good work!
nicklonium Jun 13, 2013 @ 7:22am 
That was great, the small room with multiple laser receivers was a really good idea and it definitely made me think about which symbol matched up to what item in the chamber. The only recommendation I can really give is to add an antline or a symbol to the exit door, just to the player knows what they're trying to achieve throughout the chamber.

I've got a little collection of chambers going and I'm always interested in feedback. I'd be grateful if you'd have a look:
Elementary