Portal 2
Cube and Funnel
댓글 25
Sneaky Druid 2022년 2월 1일 오전 6시 12분 
half of the map can be skip (catch both cube through funnel and done) :calm_creep:
c4shurik 2020년 4월 3일 오전 10시 01분 
Class! At first it seemed that the level of the curve, but then I realized that it gives you many solutions.
Petutski 2018년 11월 24일 오후 7시 17분 
Fair, a bit confusing.
thepixie3 2013년 12월 12일 오후 11시 36분 
cool test i will rate 10 oat of 10
Anachronistic ALLOS  [작성자] 2013년 8월 3일 오후 11시 46분 
There's a reason why the funnel can be turned off.
koldfoot 2013년 8월 3일 오후 8시 37분 
I found the Companion Cube, but I don't see how it would be possible to find without using noclip.
Dr Kendall 2013년 6월 15일 오후 11시 24분 
I found the Companion Cube, very nice.
Anachronistic ALLOS  [작성자] 2013년 6월 14일 오후 4시 45분 
@dcook - Well, technically, you're supposed to catch it with the funnel.
ramblin man 2013년 6월 14일 오전 7시 20분 
Oddly, I couldn't press the first button. Some kind of glitch.

-:p2chell:
Nobody No-One 2013년 6월 13일 오후 5시 48분 
My only complaint is that the puzzle relies, on destruction, because if the lightbridge didn't get replaced, the test would be impossible.
HebGeenNaam 2013년 6월 13일 오전 8시 37분 
Pretty awesome chamber!

Would you mind trying one of mine?
http://steamcommunity.com/sharedfiles/filedetails/?id=151507310
Geneosis 2013년 6월 13일 오전 6시 23분 
Nice little chamber ^^ Nothing too hard, but still fun to play.

If you have a moment to play some maps, here is my workshop ;)
raycelbelmond 2013년 6월 11일 오전 3시 56분 
First test. Alright but a lot of work to do. Smaller map, for an idesa first. Try one of mine. Raycelbelmond
dcook 2013년 6월 11일 오전 3시 56분 
2nd cube dropper is buggy.. Or I should say the launch of the cube is buggy.. had to button press about 15 times to get it where it needed to be without falling in the goo..
Thomas 2013년 6월 9일 오후 9시 13분 
lol
Anachronistic ALLOS  [작성자] 2013년 6월 9일 오후 8시 48분 
I took a break from elevator transitions for this particular test. It'll be an on-off thing in my tests. - Well, it clearly isn't a clean chamber. - Lighting is a tad sloppy, but will remain the same. - None of the portal cleansers are invisible for me. - As I've said, logic_choreograpged_scenes screw up my game. That's a no go. - Appreciate the hoop. Hoopy the Hoop, a close disciple of GLaDOS.
Rector 2013년 6월 9일 오후 7시 42분 
Not bad for a first original map made in Hammer although it needs more improvement. Puzzle was pretty simple but enjoyable.
Here's my blindrun:
http://www.youtube.com/watch?v=QSk-om07OPI

Feedback:

-Cons-
-It lacks of elevator transitions. Starting and ending inside a room is kinda weird.
-Fizzler models are protuding out.
-Fizzlers are stretched.
-After the funnel and the button drops, the ceiling has a hole, and one side of it distorts.
-Details were lacking. I can't tell if this is an overgrown chamber, destroyed chamber or clean chamber.
-Lighting needs to improve.
-Texture variations.
-Invisible trigger_portal_cleanser.
-Ambient_generic dialogues. Use logic_choreographed_scenes.
-Its kinda boring being trapped in a room listening to GLaDOS when you only have a hoop to play with :P

-Pros-
-Bendys in the observatory rooms.
-Creative switching of bridge and funnel.


Thumbs up!
Thanks for mapping!
Cheers! :)
Thomas 2013년 6월 9일 오후 7시 06분 
I found the hidden companion cube!
Anachronistic ALLOS  [작성자] 2013년 6월 9일 오후 2시 20분 
Ok. I'll fix that up in a bit.
UMNSE 2013년 6월 9일 오후 1시 47분 
Alos: for the glass in the chamber, use one of the textures that has the square wire pattern, and rotate it 45.00 degrees in the applicator. The current texture is very hard to see.
UMNSE 2013년 6월 9일 오후 1시 46분 
I think the kill/dissolve trigger for the water is a bit high; any cube or player that passes through a portal on the panel that is sitting on the surface of the water gets fizzled/killed.
Anachronistic ALLOS  [작성자] 2013년 6월 9일 오후 1시 39분 
- Invisible fizzler/kill trigger?
- I do admit it needs more ambient and debris props.
- I use ambient_generics for dialog, because last time I tried using logic_choreographed_scenes, the map in question wouldn't run.
UMNSE 2013년 6월 9일 오후 1시 14분 
Not bad, although the invisible fizzler/kill trigger is infuriating. Also, needs a soundscape and some debris props, broken walls, etc/, and subtitles.
Anachronistic ALLOS  [작성자] 2013년 6월 9일 오전 10시 54분 
Well, in the solution that *I* devised, you DO need the funnel. As for the bridge, that was just a red herring to try and confuse people. Feel free make your new solution known.
tuleby (CZ) 2013년 6월 9일 오전 6시 40분 
I finished the puzzle very quickly and probably other author intended. Lots of stuff out there to be useless. Bridge and tunnel I did not need. It's really very easy.
Try my map ... http://steamcommunity.com/sharedfiles/filedetails/?id=151336150