Portal 2
Cube and Funnel
25 коментара
Sneaky Druid 1 февр. 2022 в 6:12 
half of the map can be skip (catch both cube through funnel and done) :calm_creep:
c4shurik 3 апр. 2020 в 10:01 
Class! At first it seemed that the level of the curve, but then I realized that it gives you many solutions.
Petutski 24 ноем. 2018 в 19:17 
Fair, a bit confusing.
thepixie3 12 дек. 2013 в 23:36 
cool test i will rate 10 oat of 10
Anachronistic ALLOS  [автор] 3 авг. 2013 в 23:46 
There's a reason why the funnel can be turned off.
koldfoot 3 авг. 2013 в 20:37 
I found the Companion Cube, but I don't see how it would be possible to find without using noclip.
Dr Kendall 15 юни 2013 в 23:24 
I found the Companion Cube, very nice.
Anachronistic ALLOS  [автор] 14 юни 2013 в 16:45 
@dcook - Well, technically, you're supposed to catch it with the funnel.
ramblin man 14 юни 2013 в 7:20 
Oddly, I couldn't press the first button. Some kind of glitch.

-:p2chell:
Nobody No-One 13 юни 2013 в 17:48 
My only complaint is that the puzzle relies, on destruction, because if the lightbridge didn't get replaced, the test would be impossible.
HebGeenNaam 13 юни 2013 в 8:37 
Pretty awesome chamber!

Would you mind trying one of mine?
http://steamcommunity.com/sharedfiles/filedetails/?id=151507310
Geneosis 13 юни 2013 в 6:23 
Nice little chamber ^^ Nothing too hard, but still fun to play.

If you have a moment to play some maps, here is my workshop ;)
raycelbelmond 11 юни 2013 в 3:56 
First test. Alright but a lot of work to do. Smaller map, for an idesa first. Try one of mine. Raycelbelmond
dcook 11 юни 2013 в 3:56 
2nd cube dropper is buggy.. Or I should say the launch of the cube is buggy.. had to button press about 15 times to get it where it needed to be without falling in the goo..
Thomas 9 юни 2013 в 21:13 
lol
Anachronistic ALLOS  [автор] 9 юни 2013 в 20:48 
I took a break from elevator transitions for this particular test. It'll be an on-off thing in my tests. - Well, it clearly isn't a clean chamber. - Lighting is a tad sloppy, but will remain the same. - None of the portal cleansers are invisible for me. - As I've said, logic_choreograpged_scenes screw up my game. That's a no go. - Appreciate the hoop. Hoopy the Hoop, a close disciple of GLaDOS.
Rector 9 юни 2013 в 19:42 
Not bad for a first original map made in Hammer although it needs more improvement. Puzzle was pretty simple but enjoyable.
Here's my blindrun:
http://www.youtube.com/watch?v=QSk-om07OPI

Feedback:

-Cons-
-It lacks of elevator transitions. Starting and ending inside a room is kinda weird.
-Fizzler models are protuding out.
-Fizzlers are stretched.
-After the funnel and the button drops, the ceiling has a hole, and one side of it distorts.
-Details were lacking. I can't tell if this is an overgrown chamber, destroyed chamber or clean chamber.
-Lighting needs to improve.
-Texture variations.
-Invisible trigger_portal_cleanser.
-Ambient_generic dialogues. Use logic_choreographed_scenes.
-Its kinda boring being trapped in a room listening to GLaDOS when you only have a hoop to play with :P

-Pros-
-Bendys in the observatory rooms.
-Creative switching of bridge and funnel.


Thumbs up!
Thanks for mapping!
Cheers! :)
Thomas 9 юни 2013 в 19:06 
I found the hidden companion cube!
Anachronistic ALLOS  [автор] 9 юни 2013 в 14:20 
Ok. I'll fix that up in a bit.
UMNSE 9 юни 2013 в 13:47 
Alos: for the glass in the chamber, use one of the textures that has the square wire pattern, and rotate it 45.00 degrees in the applicator. The current texture is very hard to see.
UMNSE 9 юни 2013 в 13:46 
I think the kill/dissolve trigger for the water is a bit high; any cube or player that passes through a portal on the panel that is sitting on the surface of the water gets fizzled/killed.
Anachronistic ALLOS  [автор] 9 юни 2013 в 13:39 
- Invisible fizzler/kill trigger?
- I do admit it needs more ambient and debris props.
- I use ambient_generics for dialog, because last time I tried using logic_choreographed_scenes, the map in question wouldn't run.
UMNSE 9 юни 2013 в 13:14 
Not bad, although the invisible fizzler/kill trigger is infuriating. Also, needs a soundscape and some debris props, broken walls, etc/, and subtitles.
Anachronistic ALLOS  [автор] 9 юни 2013 в 10:54 
Well, in the solution that *I* devised, you DO need the funnel. As for the bridge, that was just a red herring to try and confuse people. Feel free make your new solution known.
tuleby (CZ) 9 юни 2013 в 6:40 
I finished the puzzle very quickly and probably other author intended. Lots of stuff out there to be useless. Bridge and tunnel I did not need. It's really very easy.
Try my map ... http://steamcommunity.com/sharedfiles/filedetails/?id=151336150