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For its size it's a superb chamber. I needed some time to find the correct sequence of how to juggle the cube and remove/rearrange the portals . Thumbs up :-)
Thanks!
Figured out that last fling after about an hour. Was trying to come from the obs room and wasn't getting the hieght. Spent a long time thinking of a "longer drop for more hieght"...
Great Awesome map!
2 comments for improvement are that your exit trigger failed, maybe it really needs those entrance/exit elevator instances.
Secondly, I think you kill the outputs of the button on weaponpickup (so the door closes and does'nt activate again)... why? you could just leave the door open until the cube is removed. You can't get out from the gun room using the door anyway due to the hieght.
Read my profile before reading the rest of my comment!
I was missing a key detail and that was pull the portal away when the cube is in the portal gun button door open area and climb the stairs nearby not activated by a button . Great one. I'm not used to puzzles having one portal be controlled by buttons and the other fixed.
Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
All this map needs is a soundscape, quieter music (or even none) and a proper intro and exit (coming in a future version?).
PS : The end trigger failed for me, I had to exit the map manually ^^"
The indicator light to the portalgun room stayed on after removing the cube.
No voting dialogue/exit elevator.
Other than that:
FANTASTIC map!
Very clever 0/1p puzzle absolutely awesome. That final fling took me way too long to figure out very well done. Cookies from me and a 5/5 thumbsup favorite!
Pleas check out mine as well:
http://steamcommunity.com/sharedfiles/filedetails/?id=149386091