Forgotten Experiments 01
30 Comments
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WH May 13 @ 3:11pm 
Always a feeling of accomplishment when completing one of Azoraes's puzzles!
Thanks!
RustyDios Jan 11 @ 3:05am 
Loved the puzzle of this map. Took me a while to remember/notice that fizzlers don't fizzle non-gun portals!

Figured out that last fling after about an hour. Was trying to come from the obs room and wasn't getting the hieght. Spent a long time thinking of a "longer drop for more hieght"...

Great Awesome map!
2 comments for improvement are that your exit trigger failed, maybe it really needs those entrance/exit elevator instances.
Secondly, I think you kill the outputs of the button on weaponpickup (so the door closes and does'nt activate again)... why? you could just leave the door open until the cube is removed. You can't get out from the gun room using the door anyway due to the hieght.
ken.roberts Dec 15, 2013 @ 6:21am 
I'm stuck. I went into a grey room and the Door shut behind me. I have tried for hours and cannot escape that Room. Very frustrating - can I get a clue ? Thanks
wildgoosespeeder Dec 4, 2013 @ 7:39pm 
DISCLAIMER:
Read my profile before reading the rest of my comment!

I was missing a key detail and that waspull the portal away when the cube is in the portal gun button door open area and climb the stairs nearby not activated by a button. Great one. I'm not used to puzzles having one portal be controlled by buttons and the other fixed.

Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=192976369
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432
eMbAh Oct 6, 2013 @ 8:06pm 
it's scary how well done this is
Altair93.GTR 'Hakan ☜☆☞ Sep 17, 2013 @ 6:10am 
nice chamber but u must fix it finish scene. I hope u will make new chambers
mikael.nyberg Sep 10, 2013 @ 6:42am 
Very cool thanks :) , but still lacks a proper ending ? your just stuck in the grey tiled room at the end insead of the elevator (or perhaps you plan to continue the map )
p0rtalmaster Sep 5, 2013 @ 9:01pm 
It wasn't difficult once I remembered the portal hovering trick that I lerned from one of Gig's maps.

All this map needs is a soundscape, quieter music (or even none) and a proper intro and exit (coming in a future version?).
AD_79 Aug 3, 2013 @ 7:37pm 
If that is the intro map, I'm screwed. Challenging puzzle.
dneufeldt Jul 20, 2013 @ 9:41pm 
Great set up, graphic etc. Amazingly tough for something so simple.
MrLux Jul 9, 2013 @ 5:09am 
Wow!!! Looks great!!!
-[H]-[S.T.A.L.K.E.R.] jackloko99 Jul 6, 2013 @ 12:56pm 
loved, good job
bcpiron Jul 5, 2013 @ 5:48pm 
Thumbs up!
Geneosis Jul 5, 2013 @ 2:26pm 
Wow, that was a clever monoportal puzzle ^^ Took me some time to figure out, but not so hard in the end ;) Good job :p

PS : The end trigger failed for me, I had to exit the map manually ^^"
Sloi Jul 4, 2013 @ 1:14pm 
Very nice, as always. ~5 minutes to completion.
Malfaction Jul 3, 2013 @ 9:48pm 
I finally figured it out; thumbs up!
ƦɅƉ∑LIƬE Jun 29, 2013 @ 7:06am 
wow that was very hard for the first time
Stimich Jun 10, 2013 @ 5:43pm 
Excellent piece of work! Just fix that ending and it will all be good. Thumbs up from me!
Requiemsoul Jun 9, 2013 @ 5:03pm 
Superb puzzle!.
SkepticalDragon Jun 8, 2013 @ 7:22pm 
That was pleasant. I hope you continue your work.
Azorae  [author] Jun 5, 2013 @ 6:17pm 
Dragon suplex: There is supposed to be a level end trigger there, but it does not work properly with the Workshop. I'll fix it soon.
1980 Jun 5, 2013 @ 5:56pm 
I finally suceeded in getting onto the exit platform, but after I entered the exit door nothing happens let alone the elevator. I thought I was just locked up in there lol
Lpfreaky90 Jun 5, 2013 @ 4:39am 
Just throw in a trigger_once that triggers the voting dialogue in the global_pti_ents, easy to remove the trigger and you will get the voting dialogue =)
Azorae  [author] Jun 4, 2013 @ 11:15pm 
Thanks Lp. I think the Indicator strip problem is due to how I locked the door after triggering the giveweapon command. As for the exit elevator, I plan on adding more to the beginning and end of the chamber, so I left them simple so that I can easily expand on them. I just wanted to post this as a WIP of sorts so that people can test the puzzle. Glad you liked it!
Lpfreaky90 Jun 4, 2013 @ 8:08pm 
Found two small issues:
The indicator light to the portalgun room stayed on after removing the cube.
No voting dialogue/exit elevator.

Other than that:
FANTASTIC map!
Very clever 0/1p puzzle absolutely awesome. That final fling took me way too long to figure out very well done. Cookies from me and a 5/5 thumbsup favorite!
NiclO (- - ) Jun 4, 2013 @ 10:46am 
Great map! Thank you! Glad too see that you are publishing again.
Antee` Jun 4, 2013 @ 4:17am 
Great chamber!
Pleas check out mine as well:
http://steamcommunity.com/sharedfiles/filedetails/?id=149386091
Turmoil Jun 3, 2013 @ 10:50pm 
Awesome test! Looking foreward to the rest of the series.
lickagoat Jun 3, 2013 @ 9:42pm 
That took awhile to compete but I like it.
AD_79 Jun 3, 2013 @ 8:32pm 
Looks interesting, will try it out when i have time.