Portal 2

Portal 2

The Deep Underground (Co-Op)
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83 Comments
LuckyRJ  [author] May 30, 2015 @ 12:09am 
@Freeman|TR - thanks u too :)
{λ²} How2sTrafe? May 29, 2015 @ 10:49pm 
Ahaha me neither. At least for portal 2. Cold community... Good luck then ^^
LuckyRJ  [author] May 29, 2015 @ 10:30pm 
@Freeman|TR - i dont make maps anymore, sorry to disappoint. i got other more important stuff to do these days. but thanks again :)
{λ²} How2sTrafe? May 29, 2015 @ 9:12pm 
Don't be sorry man. It actually is a very different map and brings about very unique experience. Can't wait your new work!
LuckyRJ  [author] May 29, 2015 @ 3:56pm 
@Freeman|TR - thanks for the feedback, im sorry u found the map unpleasent, this map was intended to be very different from the other maps i did.
{λ²} How2sTrafe? May 29, 2015 @ 10:06am 
But anyway it's a fancy map with so many detailed hammer work. Also a nice try to bring about some great gaming experience. At least for me and my partner we fail to understand the fun it tries to deliver. Don't know how others think about it. I'm just a more serious and picky player.
No matter what we together finished your level at last and we totally respect your effort. Fizzled a lot of water bottle haha. Also I see your name on a lot of other great levels and enjoyed all of them. Again thanks for the efforts you put in this level!
{λ²} How2sTrafe? May 29, 2015 @ 10:02am 
Also got angered by these simple floor buttons. Don't you think putting my teammate or myself onto a square floor button just to see it failed to be activated is kinda annoying? A floor button with grates set aside or merely a sign should make it smoother. Don't you think so many antlines are just worse than no antline? Stepping around to deactivate the right fizzler is tiring. Don't you think one step further to a gigantic fire is totally safe while one step closer kills me instantly is unacceptable? The portal 2 trailer lies. Atlas never gonna hug P-Body happily after revived like nothing happened. The same unpleasant details are just so much that they made the whole level kinda unpleasant.
{λ²} How2sTrafe? May 29, 2015 @ 9:54am 
All these props rolling on the ground don't you think they enrage people easily because it becomes so hard to move. And all these invisible walls. func_no_portal_volume right if I spelled it correctly. In the orange gel room I got desperate with these invisible blocks. Yes I admit I am a puzzle breaker. But it sucks when I just cannot open a portal when I can definitely see it clearly. It sucks when I just got enough height to reach that edge but it's just so damn hard to actually get onto it, left wondering if it is the right way (tried a lot of times and made it). There is a wonderful "logic twist" when I have to use portals to get in and out of the funnel room, but the solution is not that sweet.
{λ²} How2sTrafe? May 29, 2015 @ 9:47am 
Gorgeous and magnificent. Love the details and atmosphere.
But let's just say you probably kinda lost focus on players' psychology. Me and my partner took a long journey, but it wasn't one of the pleasant. We struggled to finish the map. We figured out those decently designed puzzles one by one, used our brains heavily, moved here and there and trolled with stuff. But one thing is missing. Fun. We didn't have a lot of fun playing it. Sometimes I kinda felt don't want to continue anymore. Or I felt like "Come on just end the level quick".
LuckyRJ  [author] May 25, 2015 @ 12:25am 
@[Tom K] - Thanks for the playthrough, glad you liked my maps :)
[Tom K] May 24, 2015 @ 3:38pm 
HeY! We played your map, you can watch the blind play here: https://www.youtube.com/watch?v=oILwZYvDIUo Sorry for the bad mic quality of mine.
LuckyRJ  [author] May 14, 2015 @ 6:23am 
@Spaceminnow - haha ok, glad you enjoyed it :)
Spaceminnow May 13, 2015 @ 6:21pm 
We enjoyed this map. My partner also likes to play with garbage in the map lol. Got stuck up on a platform together... we were blaming each other for awhile then restarted....
p0rtalmaster Feb 5, 2015 @ 11:27pm 
Yes. Also, the textures look very weird that that last room.
wildgoosespeeder Feb 5, 2015 @ 11:23pm 
First area didn't need the star symboled laser catcher.

I was almost done with this map (with p0rtalmaster) and then the room with the two particle flames really took it too far. There is just too much junk in the last area that inevitably crashed my game probably due to too many cores, gas tanks, and water jugs. The particle fire effect really dropped my framerate down from once very smooth to very choppy and got worse with more rendering of those things I mentioned. Trying to figure out how to get the laser cube out of the fizzler madness area to activate the two buttons labeled 1 and 2 was where it crashed. I don't want to go through all that trouble again. I think the game kept adding props without removing any, which caused the game to give me a crash message related to an "engine error".
BirdOfPray Jan 26, 2015 @ 5:51am 
i finished it's amazing very well done! ty very much!
apalika Oct 4, 2014 @ 3:59pm 
can not finish
unknowndobryimax Sep 2, 2014 @ 1:39pm 
too much garbage, could not finish this great chamber - almost no fps((((
LuckyRJ  [author] Jun 6, 2014 @ 6:13am 
@{---[]☭} Laika - thanks
Dogs Jun 5, 2014 @ 11:19pm 
cool map! hard to tell what things do or what buttons need boxes though.
LuckyRJ  [author] Feb 16, 2014 @ 7:01am 
@Gregarious Garmentmonger Garak - what do u mean, what entity spawning, do u even know what you are talking about :P
Vauderus Feb 15, 2014 @ 7:47pm 
You could just remove the entity spawning. It's not exactly necessary to the puzzle.
LuckyRJ  [author] Jan 13, 2014 @ 11:03pm 
@delphoshpm - yes i know about that problem, there is nothing i can do about it though, it is a limit in the engine how many entitys are allowed in the map before it starts to lag, sorry about this though, but that is out of my hands :( but thanks for feedback, glad u liked this map
MercuryDemise Jan 13, 2014 @ 10:49pm 
One glitch i noticed is, after a wile the dead cores pill up and causes lag.
[ExR]-IAMV0LDY Jan 12, 2014 @ 2:53pm 
Nice map but it looks like in the last chamber all the objects make it lag!
LuckyRJ  [author] Oct 2, 2013 @ 12:17pm 
@Mitch McWiggins - no lol, that was a cheat i forgot to fix, and decided to leave it in the map :)
Mitch McWiggins Oct 2, 2013 @ 12:03pm 
Good one, thanks. Did I do the last part correctly? Use one cube to press down both buttons?
overplumbum Sep 26, 2013 @ 5:10pm 
great performance problems near the end of map looks like because of too many staff on production lineunder the ceiling
AniCator Aug 3, 2013 @ 2:41pm 
Ross Kemp makes way better maps than this! love someone unknown to the CoopCrowd
moneykid Aug 3, 2013 @ 2:41pm 
arghhhh! so hard!!!!
Sans Jul 16, 2013 @ 12:18pm 
nevermind I figured it out :)
Sans Jul 16, 2013 @ 12:17pm 
How do I download it? :x
LuckyRJ  [author] Jul 7, 2013 @ 4:46am 
@Maxtasy thanks for the playthroughs - glad u liked it too thanks for feedback too :)

@Nesfere - glad u liked it
Nesfere Jul 6, 2013 @ 3:37pm 
A great brain-storming and a very nice hammer-map.
We have some difficulties at the end of the map because we have lost a cube ^^'
Maxtasy Jul 5, 2013 @ 8:04am 
Really nice map! My partner in science and I recorded our playthrough:
Part1 - Part2 - Part3
_
LuckyRJ  [author] Jun 23, 2013 @ 12:25am 
Hmm thanks for letting me know about that brave :) will look into it :)
Brave Jun 22, 2013 @ 11:09pm 
Good map, but my friend took 1 cube and put it on 1 and 2 button to make are exit.
LuckyRJ  [author] Jun 10, 2013 @ 12:09pm 
Thanks
ptb.nelson Jun 10, 2013 @ 12:08pm 
you know i have never made a map! this is asmoe. i can not beleve this is new! i think it needs turuts
ReikoRaph Jun 10, 2013 @ 2:22am 
Nice map, wait new!
LuckyRJ  [author] Jun 9, 2013 @ 4:00pm 
Thanks - 14 more needed :)
Makabu Jun 9, 2013 @ 3:38pm 
I understand... make another map... PLEASE
LuckyRJ  [author] Jun 9, 2013 @ 4:03am 
@MR7 Thanks


ok yes - i know about the ninja trick to get onto that moving wall platform even f the wall didnt get moved yet trick - i just didnt fix it - sometimes i like to keep some ninja tricks in my maps to give some depth to the ninjas :) to make them feel they solved it in other ways :)
MR7 Jun 9, 2013 @ 3:22am 
Also, make another map. :)
MR7 Jun 9, 2013 @ 3:22am 
Why do we need the star icon (the one that move a wall portion) at the begining? We were able to past through without using it and wondered why was it there...
LuckyRJ  [author] Jun 9, 2013 @ 2:53am 
Thanks for the feedback - i need 15 more to say (make another map) and i might :)

LuckyRJ
Dragon Claw Jun 8, 2013 @ 11:40pm 
Make another map! :)
Dragon Claw Jun 8, 2013 @ 11:39pm 
SPOILER ALERT: i do mention part of the solution. Deep undergournd was an awesome map. very challenging and fun at the same time. I don't know if it can be fixed (or if it needs to be) but it is possible to end up with 3 cubes at the end (we took the lazer cube to the bottom to replace the solid cube, carried the solid cube up and then hit the button to respawn the lazer cube).
Makabu Jun 8, 2013 @ 11:39pm 
Ok, this level was pretty awesome... I might add though... in trying to figure this one out I ended up having all 3 cubes on the top level of the last room. Quite the odd developement. GOOD JOB!