The Deep Underground (Co-Op)
67 Comments
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apalika Oct 4 @ 3:59pm 
can not finish
unknowndobryimax Sep 2 @ 1:39pm 
too much garbage, could not finish this great chamber - almost no fps((((
LuckyRJ  [author] Jun 6 @ 6:13am 
@{---[]☭} Laika - thanks
{---[]☭} Laika Jun 5 @ 11:19pm 
cool map! hard to tell what things do or what buttons need boxes though.
LuckyRJ  [author] Feb 16 @ 7:01am 
@Gregarious Garmentmonger Garak - what do u mean, what entity spawning, do u even know what you are talking about :P
Skulls for the Skull Throne Feb 15 @ 7:47pm 
You could just remove the entity spawning. It's not exactly necessary to the puzzle.
LuckyRJ  [author] Jan 13 @ 11:03pm 
@delphoshpm - yes i know about that problem, there is nothing i can do about it though, it is a limit in the engine how many entitys are allowed in the map before it starts to lag, sorry about this though, but that is out of my hands :( but thanks for feedback, glad u liked this map
MurcuryDemise Jan 13 @ 10:49pm 
One glitch i noticed is, after a wile the dead cores pill up and causes lag.
[ExR]-IAMV0LDY Jan 12 @ 2:53pm 
Nice map but it looks like in the last chamber all the objects make it lag!
LuckyRJ  [author] Oct 2, 2013 @ 12:17pm 
@Mitch McWiggins - no lol, that was a cheat i forgot to fix, and decided to leave it in the map :)
Mitch McWiggins Oct 2, 2013 @ 12:03pm 
Good one, thanks. Did I do the last part correctly? Use one cube to press down both buttons?
overplumbum Sep 26, 2013 @ 5:10pm 
great performance problems near the end of map looks like because of too many staff on production lineunder the ceiling
AniCator Aug 3, 2013 @ 2:41pm 
Ross Kemp makes way better maps than this! love someone unknown to the CoopCrowd
moneykid Aug 3, 2013 @ 2:41pm 
arghhhh! so hard!!!!
WatchYourßack Jul 16, 2013 @ 12:18pm 
nevermind I figured it out :)
WatchYourßack Jul 16, 2013 @ 12:17pm 
How do I download it? :x
LuckyRJ  [author] Jul 7, 2013 @ 4:46am 
@Maxtasy thanks for the playthroughs - glad u liked it too thanks for feedback too :)

@Nesfere - glad u liked it
Nesfere Jul 6, 2013 @ 3:37pm 
A great brain-storming and a very nice hammer-map.
We have some difficulties at the end of the map because we have lost a cube ^^'
Maxtasy Jul 5, 2013 @ 8:04am 
Really nice map! My partner in science and I recorded our playthrough:
Part1 - Part2 - Part3
_
LuckyRJ  [author] Jun 23, 2013 @ 12:25am 
Hmm thanks for letting me know about that brave :) will look into it :)
Brave Jun 22, 2013 @ 11:09pm 
Good map, but my friend took 1 cube and put it on 1 and 2 button to make are exit.
LuckyRJ  [author] Jun 10, 2013 @ 12:09pm 
Thanks
ptb.nelson Jun 10, 2013 @ 12:08pm 
you know i have never made a map! this is asmoe. i can not beleve this is new! i think it needs turuts
ReikoRaph Jun 10, 2013 @ 2:22am 
Nice map, wait new!
LuckyRJ  [author] Jun 9, 2013 @ 4:00pm 
Thanks - 14 more needed :)
Makabu Jun 9, 2013 @ 3:38pm 
I understand... make another map... PLEASE
LuckyRJ  [author] Jun 9, 2013 @ 4:03am 
@MR7 Thanks


ok yes - i know about the ninja trick to get onto that moving wall platform even f the wall didnt get moved yet trick - i just didnt fix it - sometimes i like to keep some ninja tricks in my maps to give some depth to the ninjas :) to make them feel they solved it in other ways :)
MR7 Jun 9, 2013 @ 3:22am 
Also, make another map. :)
MR7 Jun 9, 2013 @ 3:22am 
Why do we need the star icon (the one that move a wall portion) at the begining? We were able to past through without using it and wondered why was it there...
LuckyRJ  [author] Jun 9, 2013 @ 2:53am 
Thanks for the feedback - i need 15 more to say (make another map) and i might :)

LuckyRJ
Dragon Claw Jun 8, 2013 @ 11:40pm 
Make another map! :)
Dragon Claw Jun 8, 2013 @ 11:39pm 
SPOILER ALERT: i do mention part of the solution. Deep undergournd was an awesome map. very challenging and fun at the same time. I don't know if it can be fixed (or if it needs to be) but it is possible to end up with 3 cubes at the end (we took the lazer cube to the bottom to replace the solid cube, carried the solid cube up and then hit the button to respawn the lazer cube).
Makabu Jun 8, 2013 @ 11:39pm 
Ok, this level was pretty awesome... I might add though... in trying to figure this one out I ended up having all 3 cubes on the top level of the last room. Quite the odd developement. GOOD JOB!
LuckyRJ  [author] Jun 8, 2013 @ 4:06pm 
Thanks
Legman Jun 8, 2013 @ 1:27pm 
Make another map!

Me and my friend had a great time playing with your maps, especially the 3rd one pushed our Portal minds
TheLUCKYfighter Jun 8, 2013 @ 12:50pm 
Very good map, you're one of the few more cp-op hammer map makers so don't quit ! The map is very detailed, good puzzles, not to hard, not to easy. Maybe you can add some music and spoken lines in the next map you HAVE TO make. Keep up the good work and don't stop
LuckyRJ  [author] Jun 7, 2013 @ 12:59pm 
Thanks :) so 18 more too get :) @Mestre #1 - yes i agree not many play portal 2 anymore :( @Zagaomaster - thanks :)
Zagaomaster Jun 7, 2013 @ 12:56pm 
Friend that his map was sensational, very great detail, it was quite fun, do not stop making maps, continue doing more. congratulations for the beautiful work. (YES MAKE ANOTHER MAP).
мєѕтґє ѕнrєwd ¹ Jun 7, 2013 @ 12:49pm 
YES MAKE ANOTHER MAP xD

I think you have a few feedbacks because of having few people who still play often. Even the recent maps of Mevious has received few feedbacks.I do not know if I'm right, so excuse me if I'm wrong.
LuckyRJ  [author] Jun 7, 2013 @ 12:13pm 
IF 20 PEOPLE COMMENT with this reply ( YES MAKE ANOTHER MAP ) - i might

but only if 20 people say this sentence :)

LuckyRJ
LuckyRJ  [author] Jun 7, 2013 @ 2:36am 
@Mestre #1

Thanks for your feedback - reasons i stopped making maps is, too little feedback and not many rate my maps, and hammer map editor can be very annoying sometimes and the detail work i do in my maps is soo pain saking and a slow process, - then to get no comment or feedback on the detail work makes me even more upset and makes me think why did i bother wasting all those weeks and months doing the detil work on them, - i hope you understand :) there is also various other personal reasons too :)
мєѕтґє ѕнrєwd ¹ Jun 6, 2013 @ 5:17pm 
Very interesting, many details I think it was quite difficult handle it all.
Will stop making maps? Why?
I hope you keep up the good work ^^
LuckyRJ  [author] Jun 6, 2013 @ 3:09pm 
@Digby

Your welcome - im glad you liked it :)
LuckyRJ  [author] Jun 4, 2013 @ 1:59pm 
@Buky - Thanks much appreciated, glad you enjoyed it :)
Buky Jun 4, 2013 @ 1:52pm 
This map is really awesome ! I did it with a friend and it's very cool :op
LuckyRJ  [author] Jun 4, 2013 @ 9:27am 
IF YOU VOTE MY MAP NEGATIVE - PLEASE LEAVE A COMMENT AND SAY WHY

you really all have no idea how much time and effort goes into these maps - so all the people that vote negative can go and get a life plain and simple - this is the last map i make too - and because of the negative votes it reinforces my decission :P

LuckyRJ
TH1RTE3N Jun 4, 2013 @ 1:24am 
Ok, thanks HEAPS
LuckyRJ  [author] Jun 4, 2013 @ 12:38am 
@Nyskrte - well i kinda enjoyed making it, it is the detailing work that is the most painfil part.

@TH1RTE3N - it is called hammer editor - portal 2 authoring tools beta it is in the library drop down tools section in steam.
TH1RTE3N Jun 4, 2013 @ 12:16am 
1 Question, how do you get the level editing software? I got the DLC for it, yet I cant edit in as much detail as you have... such as the old aperture stuff...